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<blockquote data-quote="ThirdWizard" data-source="post: 4052413" data-attributes="member: 12037"><p><strong>Scepter of Imix’s Right Hand</strong></p><p><strong>Aura:</strong> Overwhelming Evocation</p><p><strong>Activation:</strong> Free Action (activate flaming) and Use Activated</p><p><strong>Weight:</strong> -</p><p></p><p><em>The rod glows a bright white like a piece of metal in a smith’s fire. The haft is about a foot long and smooth, the scepter after that branching out like a flame, the protrusions waving very slowly in movement. As your hand approaches it you can feel intense heat coming from it, but upon grasping it, the haft feels merely warm to the touch. </em></p><p></p><p>Long ago Imix created this scepter in the fight against the Wind Dukes and their allies for use by one of his greatest lieutenants, an efreeti turned traitor who fought his own kind. Only having power over fire, which would not harm the efreet enemies, Imix traveled to the heart of the Plane of Fire, a mythical place of fire hot enough that Imix himself was in danger from the flames. There he wrought the flames themselves into a solid rod and imbued his own power into the weapon as he created it. The fruit of this labor is this scepter.</p><p></p><p>The scepter is a light weapon, dealing 1d8 damage with a 19-20/x2 critical hit range. It is a +5 scepter. It changes size to be wielded by any size creature, always remaining a light weapon for any wielder. The head burns brightly on command, dealing an extra 4d6 fire damage and then an extra 4d10 fire damage on a critical hit. This fire is so hot that it can damage a creature that has resistance or even immunity to fire. Against an enemy with resistance to fire, it completely bypasses the resistance, and if that resistance is magical in nature it automatically dispels the effect. Against creatures immune to fire it deals half of its normal fire damage to that creature. Against any creature with the (fire) subtype, the scepter gains an additional +2 enhancement bonus and 2d6 damage as the bane enhancement.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 4052413, member: 12037"] [b]Scepter of Imix’s Right Hand[/b] [b]Aura:[/b] Overwhelming Evocation [b]Activation:[/b] Free Action (activate flaming) and Use Activated [b]Weight:[/b] - [i]The rod glows a bright white like a piece of metal in a smith’s fire. The haft is about a foot long and smooth, the scepter after that branching out like a flame, the protrusions waving very slowly in movement. As your hand approaches it you can feel intense heat coming from it, but upon grasping it, the haft feels merely warm to the touch. [/i] Long ago Imix created this scepter in the fight against the Wind Dukes and their allies for use by one of his greatest lieutenants, an efreeti turned traitor who fought his own kind. Only having power over fire, which would not harm the efreet enemies, Imix traveled to the heart of the Plane of Fire, a mythical place of fire hot enough that Imix himself was in danger from the flames. There he wrought the flames themselves into a solid rod and imbued his own power into the weapon as he created it. The fruit of this labor is this scepter. The scepter is a light weapon, dealing 1d8 damage with a 19-20/x2 critical hit range. It is a +5 scepter. It changes size to be wielded by any size creature, always remaining a light weapon for any wielder. The head burns brightly on command, dealing an extra 4d6 fire damage and then an extra 4d10 fire damage on a critical hit. This fire is so hot that it can damage a creature that has resistance or even immunity to fire. Against an enemy with resistance to fire, it completely bypasses the resistance, and if that resistance is magical in nature it automatically dispels the effect. Against creatures immune to fire it deals half of its normal fire damage to that creature. Against any creature with the (fire) subtype, the scepter gains an additional +2 enhancement bonus and 2d6 damage as the bane enhancement. [/QUOTE]
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