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<blockquote data-quote="Patlin" data-source="post: 2919604" data-attributes="member: 17264"><p>Finally in his armor and with his equipment in tow, Banion will make his next priority getting out of the burning building. Aproaching the window [if there is one] he will look outside to see if he can spot anyone either fleeing the area or else observing it. He will open the window and climb out, or if it doesn't open smash it to bits with his mindblade and climb out. Once he's lowered himself so that he's as close to the ground as possible (presumably within 20') he will jump, trusting his skill to keep him unharmed.</p><p></p><p> </p><p></p><p>I don't think "jumping down" has anything to do with "jumping distance" so I will assume for the moment that the speed penalty does not apply.</p><p></p><p>Also, I'm assuming Banion can't take 10. If he is allowed to take 10, he does so, automatically making both checks. Otherwise:</p><p></p><p>Spot: +6</p><p>Jump: +10 <a href="http://invisiblecastle.com/find.py?id=499300" target="_blank">1d20+10=17 (success)</a> </p><p>Tumble: +12 <a href="http://invisiblecastle.com/find.py?id=499307" target="_blank">Failure (Oops! Only needed to roll a 3, darn it...)</a> </p><p></p><p>Banion will therefore take 1d6 nonlethal damage under the <a href="http://www.d20srd.org/srd/environment.htm#falling" target="_blank">falling rules.</a> </p><p></p><p>Banion's goal is to get into hiding and observe the following events. If he can follow one of the arsonists he will, but if those parties get away he will wait in hiding to see what happens next. He's assuming that the guards will show up *very* soon, since they were probably in on the arson, and will probably manage to bust things up even more once they get here, or to interfere in some way with efforts to put out the fire.</p><p></p><p>If a fire brigaid forms, Banion will leave hiding and join it.</p></blockquote><p></p>
[QUOTE="Patlin, post: 2919604, member: 17264"] Finally in his armor and with his equipment in tow, Banion will make his next priority getting out of the burning building. Aproaching the window [if there is one] he will look outside to see if he can spot anyone either fleeing the area or else observing it. He will open the window and climb out, or if it doesn't open smash it to bits with his mindblade and climb out. Once he's lowered himself so that he's as close to the ground as possible (presumably within 20') he will jump, trusting his skill to keep him unharmed. I don't think "jumping down" has anything to do with "jumping distance" so I will assume for the moment that the speed penalty does not apply. Also, I'm assuming Banion can't take 10. If he is allowed to take 10, he does so, automatically making both checks. Otherwise: Spot: +6 Jump: +10 [URL=http://invisiblecastle.com/find.py?id=499300]1d20+10=17 (success)[/URL] Tumble: +12 [URL=http://invisiblecastle.com/find.py?id=499307]Failure (Oops! Only needed to roll a 3, darn it...)[/URL] Banion will therefore take 1d6 nonlethal damage under the [URL=http://www.d20srd.org/srd/environment.htm#falling]falling rules.[/URL] Banion's goal is to get into hiding and observe the following events. If he can follow one of the arsonists he will, but if those parties get away he will wait in hiding to see what happens next. He's assuming that the guards will show up *very* soon, since they were probably in on the arson, and will probably manage to bust things up even more once they get here, or to interfere in some way with efforts to put out the fire. If a fire brigaid forms, Banion will leave hiding and join it. [/QUOTE]
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