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Thirst for power (Finished) (Knight Otu judging)
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<blockquote data-quote="Someone" data-source="post: 3065497" data-attributes="member: 5656"><p><strong>Round one</strong></p><p></p><p>You swiftly advance to help Koplov’s guards, launching all you have. Banion’s mindblade hits the cart with a quiet and unnatural sound, just two inches from the guy with the stick, a split second before everyone there is covered by a bright shower of sparks. “Close you e…!!” he shouts, but to no avail; pretty much everyone there now sparkles like a Christmas tree. The magician, the only one that isn´t blinded apparently takes it personally; he walk out to plain view and aims Beamer with his wand; the same word “Ignite!” is pronounced, and a stream of fire sails to Beamer, who´s just barely able to jump to one side, suffering minor injuries from he intense heat. However, he wonders how much time he´ll be able to dodge the magic discharges, if the wizards duel continues.</p><p></p><p>“Leave them alone!” commands one of the blinded attackers. “Open the door!”. At the same time, two other more attackers you haven’t realized yet come from the sides and close your way, threatening you with shortswords. What´s more, you’d swear there’s another cart at the other side of the building.</p><p></p><p>[ooc: First, I know that the situation is quite confusing without a map, and I intend to keep it that way, because the situation is really confusing for your characters. A map with precise situations would paradoxically betray the general situation and make it appear what it isn’t.</p><p></p><p>Banion does his best to have a clear view of the spellcaster and throws his mindblade. However, the protection the cart gives him is enough to save him from being hut</p><p></p><p>Beamer casts Glitterdust, catching several people there. The spellcaster rolls a natural 20, making the DM look as if he’s railroading the adventure or something. Other three attackers and the only remaining defender are blinded.</p><p></p><p>Draig, just advances in front of the group wielding his urgosh, since he can’t charge from his position.</p><p></p><p>The enemy spellcaster turns to you and fires the wand, aiming at Beamer. He rolls a total of 15, barely succeeding, and deals 13 damage. You can make the spellcraft check again.</p><p></p><p>A couple more attackers move into position (10 feet from draig), threatening you. Notice they each have a couple shortswords, using two weapon fighting style.</p><p></p><p>Party status: Beamer 13 damage]</p></blockquote><p></p>
[QUOTE="Someone, post: 3065497, member: 5656"] [b]Round one[/b] You swiftly advance to help Koplov’s guards, launching all you have. Banion’s mindblade hits the cart with a quiet and unnatural sound, just two inches from the guy with the stick, a split second before everyone there is covered by a bright shower of sparks. “Close you e…!!” he shouts, but to no avail; pretty much everyone there now sparkles like a Christmas tree. The magician, the only one that isn´t blinded apparently takes it personally; he walk out to plain view and aims Beamer with his wand; the same word “Ignite!” is pronounced, and a stream of fire sails to Beamer, who´s just barely able to jump to one side, suffering minor injuries from he intense heat. However, he wonders how much time he´ll be able to dodge the magic discharges, if the wizards duel continues. “Leave them alone!” commands one of the blinded attackers. “Open the door!”. At the same time, two other more attackers you haven’t realized yet come from the sides and close your way, threatening you with shortswords. What´s more, you’d swear there’s another cart at the other side of the building. [ooc: First, I know that the situation is quite confusing without a map, and I intend to keep it that way, because the situation is really confusing for your characters. A map with precise situations would paradoxically betray the general situation and make it appear what it isn’t. Banion does his best to have a clear view of the spellcaster and throws his mindblade. However, the protection the cart gives him is enough to save him from being hut Beamer casts Glitterdust, catching several people there. The spellcaster rolls a natural 20, making the DM look as if he’s railroading the adventure or something. Other three attackers and the only remaining defender are blinded. Draig, just advances in front of the group wielding his urgosh, since he can’t charge from his position. The enemy spellcaster turns to you and fires the wand, aiming at Beamer. He rolls a total of 15, barely succeeding, and deals 13 damage. You can make the spellcraft check again. A couple more attackers move into position (10 feet from draig), threatening you. Notice they each have a couple shortswords, using two weapon fighting style. Party status: Beamer 13 damage] [/QUOTE]
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