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Thirst, suffocation and hunger errata : why ???
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<blockquote data-quote="doctorhook" data-source="post: 4443614" data-attributes="member: 58401"><p>That's a really cool idea, cmbarona. If you come up with some numbers, don't hesitate to post them.</p><p></p><p>The main reason I suggest that PCs are better than the average Joe is because this is a fundamental concession of D&D. (4E in particular.) However, I can see you have a point; in a survival mechanic, a PC lasts longer than average Joe by virtue of his above average ability scores, skills, feats, powers, and equipment, (all advantages that PCs have over "regular" folk), and <strong>not</strong> because the survival mechanic is inherently skewed to the PCs favour.</p><p></p><p>I think the main reason is that when a DM buys D&D books, he does so under the assumption that the rules he'll need are in them. Lots of DMs haven't got time to create their own rules subsystems. More importantly, even in games where survival isn't the primary theme of the campaign, survival situations still happen. For example, the Rogue gets imprisoned in the Baron's dungeon, where they don't feed her; the Fighter gets pulled into the water by a tentacle, then sinks like a stone thanks to his armor, beginning to drown; the Wizard accidentally teleports himself into a barren wasteland, dozens of miles from the magical citadel he was aiming for, without food, water, or the reagents to teleport away.</p><p></p><p>Survival happens; there's gotta be <em>some</em> rules.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 4443614, member: 58401"] That's a really cool idea, cmbarona. If you come up with some numbers, don't hesitate to post them. The main reason I suggest that PCs are better than the average Joe is because this is a fundamental concession of D&D. (4E in particular.) However, I can see you have a point; in a survival mechanic, a PC lasts longer than average Joe by virtue of his above average ability scores, skills, feats, powers, and equipment, (all advantages that PCs have over "regular" folk), and [B]not[/B] because the survival mechanic is inherently skewed to the PCs favour. I think the main reason is that when a DM buys D&D books, he does so under the assumption that the rules he'll need are in them. Lots of DMs haven't got time to create their own rules subsystems. More importantly, even in games where survival isn't the primary theme of the campaign, survival situations still happen. For example, the Rogue gets imprisoned in the Baron's dungeon, where they don't feed her; the Fighter gets pulled into the water by a tentacle, then sinks like a stone thanks to his armor, beginning to drown; the Wizard accidentally teleports himself into a barren wasteland, dozens of miles from the magical citadel he was aiming for, without food, water, or the reagents to teleport away. Survival happens; there's gotta be [I]some[/I] rules. [/QUOTE]
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Thirst, suffocation and hunger errata : why ???
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