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Thirty-six views of VGtM
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<blockquote data-quote="flametitan" data-source="post: 6985929" data-attributes="member: 6822731"><p>It's a bit mixed. It's (supposedly, a lot of people leave out that despite being full of goddidit there's room for plausible deniability in VGM) the will of Maglubiyet that brings them together, but it's the glory of victory in battle that serves as the long term adhesive that keeps them together. As soon as there's a couple years of relative piece, everything falls apart (and there's no mention of Maglubiyet willing it to fall apart.)</p><p></p><p></p><p></p><p>Oh certainly. Not everyone will find every piece of lore in this book useful to their games (as the Great Gnoll Argument will testify). I myself will certainly believe there's great parts of VGM that just might not work in my game (though <em>making</em> it work isn't as hard for me; my next campaign hasn't started so I don't have to worry about retcons too much)</p></blockquote><p></p>
[QUOTE="flametitan, post: 6985929, member: 6822731"] It's a bit mixed. It's (supposedly, a lot of people leave out that despite being full of goddidit there's room for plausible deniability in VGM) the will of Maglubiyet that brings them together, but it's the glory of victory in battle that serves as the long term adhesive that keeps them together. As soon as there's a couple years of relative piece, everything falls apart (and there's no mention of Maglubiyet willing it to fall apart.) Oh certainly. Not everyone will find every piece of lore in this book useful to their games (as the Great Gnoll Argument will testify). I myself will certainly believe there's great parts of VGM that just might not work in my game (though [i]making[/i] it work isn't as hard for me; my next campaign hasn't started so I don't have to worry about retcons too much) [/QUOTE]
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