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This Assassin PrC is more for NPCs but can be used for PCs as well.
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<blockquote data-quote="Lord Helmet" data-source="post: 12981" data-attributes="member: 1724"><p>I may indead repost it. However, in my pursuit to make a "completely perfect" non-magical assassin PrC, I've adopted and altered the original.</p><p></p><p> Here in an ability I've been contemplating about adding. Perhaps you can inform me as to the 'power level' or overall feasibility of it in game play. As per standard core rules, it is impossible to assassinate a 20th level rogue (taking that 20th level is the limit currently). A 10th level Rogue/10th level Assassin is completely incapable of killing such a PC/NPC. This makes little sense to me. Some assassins are just gonna be THAT good. After all, an assassin is gonna be required to kill any number of differant targets, each with differant varying skills and defenses. So what I'm looking at is a ability (deathmaster secret, which on my version is granted every other level but is level dependant on what secrets can be learned ---just like the Loremaster PrC) that allows the assassin to reduce the effective level needed to sneak attack an opponent with either the uncanny dodge or defensive awareness abilities by 2. Meaning the assassin need only be 2 levels higher than the victim instead of usual 4 normally required as stated in the uncanny dodge ability. A second 'purchase' of this skill would allow an assassin to effectively sneak attack any target of equal level. </p><p> Herein lies a problem for me logically. With this, as stated above, the assassin has to 'spend' two of his five deathmaster secrets to effectively assassinate/sneak attack an opponent of equal level. While this could be a very nice ability, there are only a few PC's/NPC's that this ability is gonna lend itself to be truly worth while. Another variant of this ability was one that allowed the assassin to reduce the number of levels needed to sneak attack an opponent with uncanny dodge or defensive awareness by his Intelligence modifier. Example: An assassin with a 16 Intelligence (+3) need only be one level higher (4 normally required minus the 3 = 1). In this variation it more or less shows that no matter how good you are, you may not be smart enough to figure out ways of bypassing others defenses. </p><p> Of course, it could simply be put that one 'purchase' allows the assassin to sneak attack any target of equal level. That, however, seemed a bit much to me. What's your input????</p></blockquote><p></p>
[QUOTE="Lord Helmet, post: 12981, member: 1724"] I may indead repost it. However, in my pursuit to make a "completely perfect" non-magical assassin PrC, I've adopted and altered the original. Here in an ability I've been contemplating about adding. Perhaps you can inform me as to the 'power level' or overall feasibility of it in game play. As per standard core rules, it is impossible to assassinate a 20th level rogue (taking that 20th level is the limit currently). A 10th level Rogue/10th level Assassin is completely incapable of killing such a PC/NPC. This makes little sense to me. Some assassins are just gonna be THAT good. After all, an assassin is gonna be required to kill any number of differant targets, each with differant varying skills and defenses. So what I'm looking at is a ability (deathmaster secret, which on my version is granted every other level but is level dependant on what secrets can be learned ---just like the Loremaster PrC) that allows the assassin to reduce the effective level needed to sneak attack an opponent with either the uncanny dodge or defensive awareness abilities by 2. Meaning the assassin need only be 2 levels higher than the victim instead of usual 4 normally required as stated in the uncanny dodge ability. A second 'purchase' of this skill would allow an assassin to effectively sneak attack any target of equal level. Herein lies a problem for me logically. With this, as stated above, the assassin has to 'spend' two of his five deathmaster secrets to effectively assassinate/sneak attack an opponent of equal level. While this could be a very nice ability, there are only a few PC's/NPC's that this ability is gonna lend itself to be truly worth while. Another variant of this ability was one that allowed the assassin to reduce the number of levels needed to sneak attack an opponent with uncanny dodge or defensive awareness by his Intelligence modifier. Example: An assassin with a 16 Intelligence (+3) need only be one level higher (4 normally required minus the 3 = 1). In this variation it more or less shows that no matter how good you are, you may not be smart enough to figure out ways of bypassing others defenses. Of course, it could simply be put that one 'purchase' allows the assassin to sneak attack any target of equal level. That, however, seemed a bit much to me. What's your input???? [/QUOTE]
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This Assassin PrC is more for NPCs but can be used for PCs as well.
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