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This DM is regretting let PCs run wild.
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<blockquote data-quote="nijineko" data-source="post: 6141277" data-attributes="member: 52240"><p>1) saying any source material is not a problem, but i would stipulate that they have to bring it to you so that you can look it over in order to understand what is going to be used. even if you don't want to restrict options, you need to understand the options in play. </p><p></p><p>2) check their math and rulings on how things work. (ask on minmaxboards.com for advice on highly optimized characters)</p><p></p><p>3) if you allow it, you have to be able to meet it. i am a big fan of the rule of yes. i like letting players have trinkets and cools combos. let them dominate every now and again. just know where the weaknesses are, so that you can remind them occasionally that powerful does not equal invincible and untouchable. actions have reactions. choices have consequences. make use of that. don't punish players per se, but don't let them off the hook for their choices either. </p><p></p><p>4) take this opportunity to make it fun and interesting by using or making up all sorts of stuff yourself. after all, OGL means you can create your own fun stuff too. </p><p></p><p>5) have fun. if you, or the players, are not having fun, it's kinda missing the point.</p></blockquote><p></p>
[QUOTE="nijineko, post: 6141277, member: 52240"] 1) saying any source material is not a problem, but i would stipulate that they have to bring it to you so that you can look it over in order to understand what is going to be used. even if you don't want to restrict options, you need to understand the options in play. 2) check their math and rulings on how things work. (ask on minmaxboards.com for advice on highly optimized characters) 3) if you allow it, you have to be able to meet it. i am a big fan of the rule of yes. i like letting players have trinkets and cools combos. let them dominate every now and again. just know where the weaknesses are, so that you can remind them occasionally that powerful does not equal invincible and untouchable. actions have reactions. choices have consequences. make use of that. don't punish players per se, but don't let them off the hook for their choices either. 4) take this opportunity to make it fun and interesting by using or making up all sorts of stuff yourself. after all, OGL means you can create your own fun stuff too. 5) have fun. if you, or the players, are not having fun, it's kinda missing the point. [/QUOTE]
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