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<blockquote data-quote="Velmont" data-source="post: 2846463" data-attributes="member: 13739"><p>There isn't much of a setting that I want to try, it is more a style of play I would like to see more. Many players create character and put effort in some background that flesh out the personality of the character. But what I would like to see, it is to see those element of the background coming back into the story.</p><p></p><p>What happen the the tribe who destoryed the hero's village and had forced him to become a wanderer? Or that girl who broke his heart, what would happen if she showed up again, married to some hated enemy? And if an enemy decide to kidnap a member of the hero's family to blackmail him.</p><p></p><p>The group would be all friends from the start, and friends are there to come to help when you are in need, and to be helped when they are in need.</p><p></p><p>That's the thing that is missing in premade adventures that I love to see. Those kind of event can be included in any campaign...</p></blockquote><p></p>
[QUOTE="Velmont, post: 2846463, member: 13739"] There isn't much of a setting that I want to try, it is more a style of play I would like to see more. Many players create character and put effort in some background that flesh out the personality of the character. But what I would like to see, it is to see those element of the background coming back into the story. What happen the the tribe who destoryed the hero's village and had forced him to become a wanderer? Or that girl who broke his heart, what would happen if she showed up again, married to some hated enemy? And if an enemy decide to kidnap a member of the hero's family to blackmail him. The group would be all friends from the start, and friends are there to come to help when you are in need, and to be helped when they are in need. That's the thing that is missing in premade adventures that I love to see. Those kind of event can be included in any campaign... [/QUOTE]
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