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"THIS does only 1d4 damage?!"
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<blockquote data-quote="Rothnoran" data-source="post: 1938331" data-attributes="member: 27404"><p><strong>alternative</strong></p><p></p><p>Yes, the whole HP idea in D&D is just a game mechanic. Weapons, do not do more or less damage, the way in which they hit you does more or less damage. A 9' dagger through the chest will likely kill you while being clubbed on the chest with the flat of a long sword (a very poor strike indeed) will probably not harm you at all (depending on armor).</p><p></p><p>A better system would be one in which everyones Hps (or health) was set a character creation...base it on Con and size or some such. You never gain any more health unless you increase in size or Con. Then, give everyone a defense rating (what you need to roll better then to hit). However much over that roll you make is the amount of damage (Ex: Defense of 10, you roll 20 you do 10 damage.) Armor adds damage reduction. There could also be modifiers to damage based on weapon size, two-handed use etc.</p><p></p><p>With this system, even the 10th level hero has to run from the town guard (if there is a enough of them).</p></blockquote><p></p>
[QUOTE="Rothnoran, post: 1938331, member: 27404"] [b]alternative[/b] Yes, the whole HP idea in D&D is just a game mechanic. Weapons, do not do more or less damage, the way in which they hit you does more or less damage. A 9' dagger through the chest will likely kill you while being clubbed on the chest with the flat of a long sword (a very poor strike indeed) will probably not harm you at all (depending on armor). A better system would be one in which everyones Hps (or health) was set a character creation...base it on Con and size or some such. You never gain any more health unless you increase in size or Con. Then, give everyone a defense rating (what you need to roll better then to hit). However much over that roll you make is the amount of damage (Ex: Defense of 10, you roll 20 you do 10 damage.) Armor adds damage reduction. There could also be modifiers to damage based on weapon size, two-handed use etc. With this system, even the 10th level hero has to run from the town guard (if there is a enough of them). [/QUOTE]
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