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"THIS does only 1d4 damage?!"
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<blockquote data-quote="Ace" data-source="post: 1938903" data-attributes="member: 944"><p>That works quite well and anyway D&D is for playing stuff like Die Hard and Van Helsing not Saving Private Ryan </p><p></p><p>Also keep in mind that IRL many people have survived horrendous wounds and kept fighting --</p><p></p><p>I heard of a person who was shot 30+ times and still lived, Rasputin (in D&D IMO a high level high con and charisma person) according to <a href="http://www.eurohistory.com/Rasputin.html" target="_blank">http://www.eurohistory.com/Rasputin.html</a></p><p></p><p> "conspirators drugged, poisoned, beat and shot him. Yet the staretz survived all these and actually died by drowning when his body, wrapped in a carpet was thrown into the Moika Canal on the Neva River.--" thats a lot of damage !</p><p></p><p>people have fallen several miles and lived with nothing but a broken bones or walked for two miels with a severed limb to a hsopital</p><p></p><p>If you accept that HP are a bit of luck and skill and grit the HP system works fine --- </p><p></p><p>Just figure that most people have HP roughly equal to CON with penalties if they are hit -- PC grade people get more HP based on level -- not WP/VP per se but a system of minimum HP with penalties and extra HP without </p><p></p><p>Also I think if you really wanted "realism" in D&D I would use the HP system as above but have various debilitating effects from crits or failed saves and a nasty infection and bleeding system </p><p></p><p>After all its not usually the stab wound that gets you but the blood loss or mostly the secondary infection -- D&D doesn't have there because A: they aren't fun for most gamers and B: healing magic makes it moot </p><p></p><p>As long as most people have fairly low HP and injuries have consequence having an extra luck buffer is perfectly reasonable and mpost importantly results in more fun YMMV</p></blockquote><p></p>
[QUOTE="Ace, post: 1938903, member: 944"] That works quite well and anyway D&D is for playing stuff like Die Hard and Van Helsing not Saving Private Ryan Also keep in mind that IRL many people have survived horrendous wounds and kept fighting -- I heard of a person who was shot 30+ times and still lived, Rasputin (in D&D IMO a high level high con and charisma person) according to [url]http://www.eurohistory.com/Rasputin.html[/url] "conspirators drugged, poisoned, beat and shot him. Yet the staretz survived all these and actually died by drowning when his body, wrapped in a carpet was thrown into the Moika Canal on the Neva River.--" thats a lot of damage ! people have fallen several miles and lived with nothing but a broken bones or walked for two miels with a severed limb to a hsopital If you accept that HP are a bit of luck and skill and grit the HP system works fine --- Just figure that most people have HP roughly equal to CON with penalties if they are hit -- PC grade people get more HP based on level -- not WP/VP per se but a system of minimum HP with penalties and extra HP without Also I think if you really wanted "realism" in D&D I would use the HP system as above but have various debilitating effects from crits or failed saves and a nasty infection and bleeding system After all its not usually the stab wound that gets you but the blood loss or mostly the secondary infection -- D&D doesn't have there because A: they aren't fun for most gamers and B: healing magic makes it moot As long as most people have fairly low HP and injuries have consequence having an extra luck buffer is perfectly reasonable and mpost importantly results in more fun YMMV [/QUOTE]
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