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"THIS does only 1d4 damage?!"
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<blockquote data-quote="painandgreed" data-source="post: 1938960" data-attributes="member: 24969"><p>I pretty much follow this line of thought at least somewhat.</p><p></p><p>HP are a combination of luck, defensive skill, and simply the ability for experienced fantasy characters to survive wounds and damage that would kill the "normal" person. It's all sort of give and take and which one is involved in any particular attack is just flavor text. It's a playable game emchanic, not realistic. Try to pin it down in any particular way and its going to break. If taken as the ability to mitigate wounds, then there are questions as to why a cure light wounds and good nights sleep doesn't put you at peak hit points. I won't even go into examples of various area effect spell damages and their effects on the commoner and experienced character under the same circumstances.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1938960, member: 24969"] I pretty much follow this line of thought at least somewhat. HP are a combination of luck, defensive skill, and simply the ability for experienced fantasy characters to survive wounds and damage that would kill the "normal" person. It's all sort of give and take and which one is involved in any particular attack is just flavor text. It's a playable game emchanic, not realistic. Try to pin it down in any particular way and its going to break. If taken as the ability to mitigate wounds, then there are questions as to why a cure light wounds and good nights sleep doesn't put you at peak hit points. I won't even go into examples of various area effect spell damages and their effects on the commoner and experienced character under the same circumstances. [/QUOTE]
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