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"THIS does only 1d4 damage?!"
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<blockquote data-quote="Sigurd" data-source="post: 1939409" data-attributes="member: 19412"><p><strong>Its an abstraction in a game</strong></p><p></p><p>We also seldom deal with the angst characters must feel waking up with no family, home, or significant other. I happen to think that loneliness should do 1hp damage a week to any character with less than a 12 wisdom because it represents the characters inability to cope with the harsh world. Is that HP the same as ones done by the dagger????</p><p></p><p>When you play the game you accept some of its limitations and subjective calls eg. Dragons fly, accept when they dont, and daggers do 1-4, unless they dont.</p><p></p><p>Damage and physical trauma is a terrible and unpredictable reality -- some soldiers die of shock from minor wounds, others dont. When was the last time you saw a character worry about complications from a 7hp loss? If you can come up with perfect game mechanics that are unfailingly realistic I'd love to see them -- so long as they are playable.</p><p></p><p></p><p>You ask a good question, I think everyone who plays the game has asked it in one manner or other. My group could never agree on how much damage a bullwhip should do - we settled on the 'official' number because it was impersonal and the game went on. Some of the rules are weaker than others but the total is fun.</p><p></p><p></p><p>Sigurd.</p></blockquote><p></p>
[QUOTE="Sigurd, post: 1939409, member: 19412"] [b]Its an abstraction in a game[/b] We also seldom deal with the angst characters must feel waking up with no family, home, or significant other. I happen to think that loneliness should do 1hp damage a week to any character with less than a 12 wisdom because it represents the characters inability to cope with the harsh world. Is that HP the same as ones done by the dagger???? When you play the game you accept some of its limitations and subjective calls eg. Dragons fly, accept when they dont, and daggers do 1-4, unless they dont. Damage and physical trauma is a terrible and unpredictable reality -- some soldiers die of shock from minor wounds, others dont. When was the last time you saw a character worry about complications from a 7hp loss? If you can come up with perfect game mechanics that are unfailingly realistic I'd love to see them -- so long as they are playable. You ask a good question, I think everyone who plays the game has asked it in one manner or other. My group could never agree on how much damage a bullwhip should do - we settled on the 'official' number because it was impersonal and the game went on. Some of the rules are weaker than others but the total is fun. Sigurd. [/QUOTE]
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