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"THIS does only 1d4 damage?!"
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<blockquote data-quote="LurkerFreak" data-source="post: 1941159" data-attributes="member: 20399"><p>Take up boxing. The first time you wear a solid blow, you're cactus. Few months later, same hit, you're winded and cant quite defend against the next blow as well as before. Gradually, each hit has less of an overall effect on how well you can continue the fight (except those KO critical hits). You also learn tricks on how to move with the blows and mentally prepare for their efects.</p><p>Thats how I see HPs working. A combination of conditioning, minimizing the effect of the blows, and sheer bloodymindedness.</p><p>Healing would then be a matter of regaining your breath, closing up the cuts and scratches and some mental refreshment.</p><p>As for dealing with things like sneak attacks and fireballs. People who live for combat learn to watch their backs at all times, even without uncanny dodge. A high level fighter would have almost a sixth sense and still be able to minimise the effects of a sneak attack. High level rogues are just paranoid because they know what they can do. Both have been chewed, zapped, fried and mutilated enough to know effective ways to avoid the big ball of fire thats forming.</p><p>Enough rant, back to your regularly scheduled programming.</p></blockquote><p></p>
[QUOTE="LurkerFreak, post: 1941159, member: 20399"] Take up boxing. The first time you wear a solid blow, you're cactus. Few months later, same hit, you're winded and cant quite defend against the next blow as well as before. Gradually, each hit has less of an overall effect on how well you can continue the fight (except those KO critical hits). You also learn tricks on how to move with the blows and mentally prepare for their efects. Thats how I see HPs working. A combination of conditioning, minimizing the effect of the blows, and sheer bloodymindedness. Healing would then be a matter of regaining your breath, closing up the cuts and scratches and some mental refreshment. As for dealing with things like sneak attacks and fireballs. People who live for combat learn to watch their backs at all times, even without uncanny dodge. A high level fighter would have almost a sixth sense and still be able to minimise the effects of a sneak attack. High level rogues are just paranoid because they know what they can do. Both have been chewed, zapped, fried and mutilated enough to know effective ways to avoid the big ball of fire thats forming. Enough rant, back to your regularly scheduled programming. [/QUOTE]
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