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"THIS does only 1d4 damage?!"
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<blockquote data-quote="Thistleknot" data-source="post: 209565" data-attributes="member: 1577"><p>I always thought of the D&D Hit Point system like this: </p><p></p><p>Hit Points gained in level represent your knowledge gained in how to avoid cuts, stabs, slashes, bites, fireballs, ect. At low levels you aren't quite as good at dodging daggers, so they slash at more sensitive parts of your body. </p><p></p><p>Those HP you get from your Constitution modifier, are how tough your actual body is, from running around and adventuring in dungeons and stuff. </p><p></p><p>Commoners don't do a whole lot of adventuring and stuff, and probably don't have a positive constitution modifier, so they don't always have the bodily stamina to withstand blows or experience to avoid blows like adventurers do. That's why the average commoner folds like a cheap lawn chair when he gets hit by a dagger. They don't have the knowledge to divert to a non-vital area and they don't have the physical toughness to take the blow if they can't. </p><p></p><p>A fighter has the knowledge to parry it to a non-vital area, and the physical stamina to take the blow, should he not be able to divert the blow. </p><p></p><p>For my look at things, there are designations within the abstract idea of HP. There are the "Physical Body" HP gained from the Constitution modifier and there are the "Dodge and Parry" HP gained with your experience level. </p><p></p><p>Just a thought, albeit probably an odd one.</p></blockquote><p></p>
[QUOTE="Thistleknot, post: 209565, member: 1577"] I always thought of the D&D Hit Point system like this: Hit Points gained in level represent your knowledge gained in how to avoid cuts, stabs, slashes, bites, fireballs, ect. At low levels you aren't quite as good at dodging daggers, so they slash at more sensitive parts of your body. Those HP you get from your Constitution modifier, are how tough your actual body is, from running around and adventuring in dungeons and stuff. Commoners don't do a whole lot of adventuring and stuff, and probably don't have a positive constitution modifier, so they don't always have the bodily stamina to withstand blows or experience to avoid blows like adventurers do. That's why the average commoner folds like a cheap lawn chair when he gets hit by a dagger. They don't have the knowledge to divert to a non-vital area and they don't have the physical toughness to take the blow if they can't. A fighter has the knowledge to parry it to a non-vital area, and the physical stamina to take the blow, should he not be able to divert the blow. For my look at things, there are designations within the abstract idea of HP. There are the "Physical Body" HP gained from the Constitution modifier and there are the "Dodge and Parry" HP gained with your experience level. Just a thought, albeit probably an odd one. [/QUOTE]
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