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"THIS does only 1d4 damage?!"
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<blockquote data-quote="Thistleknot" data-source="post: 209803" data-attributes="member: 1577"><p>Acts like dodging and parrying swords and stuff make people fatigued. This could be represented from loss of hit points, because battle is very strenuous. Healing spells could get rid of some of that fatigue and restore those "dodge" hit points back. Sleep would do the same thing, though at a slower rate. Wounds close and you feel more refreshed after healing because you are less tired. With sleeping, some of your natural healing kicks in and removes some of the tiredness and some of your wounds knit together a little more securely. </p><p></p><p>In my view of how hit points work (see my above post), people lose some of their ability to dodge as well as take physical damage when they lose hit points, and healing spells and sleep would regenerate some of the fatigue as well as some of the physical damage as well. </p><p></p><p>Not all the damage has to come directly from the weapon hitting the character. </p><p></p><p>Sometimes, when I'm feeling really creative, I describe fights as "The draconian swings his greatsword at you with all his might, and you manage to deflect the swing, but your left arm twists painfully and you take 8 damage." or "You twist deftly as the rapier darts for your heart, and it catches you on the edge of your shoulder, cutting a shallow gash. You take 4 points of damage." </p><p></p><p>Sword and Fist has a combat described somewhat in this style between two duelists. </p><p></p><p>Then again, this is just a fantasy abstraction, and we all might be thinking about this way too much.</p></blockquote><p></p>
[QUOTE="Thistleknot, post: 209803, member: 1577"] Acts like dodging and parrying swords and stuff make people fatigued. This could be represented from loss of hit points, because battle is very strenuous. Healing spells could get rid of some of that fatigue and restore those "dodge" hit points back. Sleep would do the same thing, though at a slower rate. Wounds close and you feel more refreshed after healing because you are less tired. With sleeping, some of your natural healing kicks in and removes some of the tiredness and some of your wounds knit together a little more securely. In my view of how hit points work (see my above post), people lose some of their ability to dodge as well as take physical damage when they lose hit points, and healing spells and sleep would regenerate some of the fatigue as well as some of the physical damage as well. Not all the damage has to come directly from the weapon hitting the character. Sometimes, when I'm feeling really creative, I describe fights as "The draconian swings his greatsword at you with all his might, and you manage to deflect the swing, but your left arm twists painfully and you take 8 damage." or "You twist deftly as the rapier darts for your heart, and it catches you on the edge of your shoulder, cutting a shallow gash. You take 4 points of damage." Sword and Fist has a combat described somewhat in this style between two duelists. Then again, this is just a fantasy abstraction, and we all might be thinking about this way too much. [/QUOTE]
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