Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
This Feels Like 4E
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 9865603" data-attributes="member: 93670"><p>the bloodsport video was linked more to show an example of stupid weapon switching since that was pretty much being done constantly though that movie. I considered linking up like the <a href="https://www.youtube.com/watch?app=desktop&v=Y7J3vIiskEE" target="_blank">~10 minute equilibrium final fight clip</a> a dagger scene from shadow & bone that I couldn't find & others that didn't come to mind with a movie name. They look cool on screen, but none of them really work in ttrpg play at the table because it turns into the kind of mindnumbing slog described in 101. </p><p></p><p>Creating "transforming weapons" Wouldn't really solve anything unless the weapon comes with rules that fix the problem created by the missing rules creating the weapon juggling slog. Even if the transforming weapon did fix the rule players would simply ignore it & continue with what the rules guarantee them the option of doing unless the creating was even better. Making it better is a pretty tough sell though given that the default rules don't present any difficulties carrying a golf bag of weapons & swapping between them has zero impact on action economy or anything else that the new creation could hypothetically reduce. That brings it down to making itso much <em>more</em> powerful that players choose it simply because it is a nobrainer nonchoice</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9865603, member: 93670"] the bloodsport video was linked more to show an example of stupid weapon switching since that was pretty much being done constantly though that movie. I considered linking up like the [URL='https://www.youtube.com/watch?app=desktop&v=Y7J3vIiskEE']~10 minute equilibrium final fight clip[/URL] a dagger scene from shadow & bone that I couldn't find & others that didn't come to mind with a movie name. They look cool on screen, but none of them really work in ttrpg play at the table because it turns into the kind of mindnumbing slog described in 101. Creating "transforming weapons" Wouldn't really solve anything unless the weapon comes with rules that fix the problem created by the missing rules creating the weapon juggling slog. Even if the transforming weapon did fix the rule players would simply ignore it & continue with what the rules guarantee them the option of doing unless the creating was even better. Making it better is a pretty tough sell though given that the default rules don't present any difficulties carrying a golf bag of weapons & swapping between them has zero impact on action economy or anything else that the new creation could hypothetically reduce. That brings it down to making itso much [I]more[/I] powerful that players choose it simply because it is a nobrainer nonchoice [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
This Feels Like 4E
Top