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<blockquote data-quote="Distracted DM" data-source="post: 9865817" data-attributes="member: 6894926"><p>Yup! We're just talking psychology here.</p><p></p><p>This is probably too simple of an example, but if you have two skeletons:</p><p>A has 40hp, and is vulnerable to bludgeoning damage</p><p>B has 20hp, and is resistant to all damage except bludgeoning</p><p></p><p>smacking A with a bludgeoning weapon is going to feel better, even if it's going to realistically be doing the same as smacking B, because with A you're exploiting its weakness.</p><p>That's without considering energy damage etc, but we can see why 5e went with A for skeletons instead of B.</p><p></p><p>Now what you <em>could</em> do is make a skeleton resistant to piercing, and vulnerable to bludgeoning. I've tried doing that, but ofc it means that dex character might need to adjust how they encounter future skeletons. maybe let go of the dagger for the moment and pick up the rusty scimitar that all 3e skeletons carried for some reason... or focus on other enemies if possible.</p><p></p><p>edit: I forgot to mention that some players <em>will </em>just keep on hitting the piercing-resistant skeleton with their dagger/rapier/etc because ... that's their weapon. They picture their character with a dagger, that's what they're gonna use even if it kills them.</p><p>This relates to what I said earlier, where things may need to be <em>literally immune</em> to a damage type to force players to think outside of their character identity and engage with the world on its own terms. I've found that this tends to be a positive learning experience, but YMMV.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9865817, member: 6894926"] Yup! We're just talking psychology here. This is probably too simple of an example, but if you have two skeletons: A has 40hp, and is vulnerable to bludgeoning damage B has 20hp, and is resistant to all damage except bludgeoning smacking A with a bludgeoning weapon is going to feel better, even if it's going to realistically be doing the same as smacking B, because with A you're exploiting its weakness. That's without considering energy damage etc, but we can see why 5e went with A for skeletons instead of B. Now what you [I]could[/I] do is make a skeleton resistant to piercing, and vulnerable to bludgeoning. I've tried doing that, but ofc it means that dex character might need to adjust how they encounter future skeletons. maybe let go of the dagger for the moment and pick up the rusty scimitar that all 3e skeletons carried for some reason... or focus on other enemies if possible. edit: I forgot to mention that some players [I]will [/I]just keep on hitting the piercing-resistant skeleton with their dagger/rapier/etc because ... that's their weapon. They picture their character with a dagger, that's what they're gonna use even if it kills them. This relates to what I said earlier, where things may need to be [I]literally immune[/I] to a damage type to force players to think outside of their character identity and engage with the world on its own terms. I've found that this tends to be a positive learning experience, but YMMV. [/QUOTE]
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