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<blockquote data-quote="tetrasodium" data-source="post: 9865955" data-attributes="member: 93670"><p>Well I did that all the way back in post 29. You just didn't think it to be relevant & your reply was more in a different direction so I pointed out the omission 116.</p><p></p><p>Their that gives them financial incentiveto not look at the rules through a lens of "what do the rules <em>allow</em>" while their background gives them the training and experience to look at them through a lens like "what can I do that will be useful and how can I make it enjoyable to watch".... Given that taking turns as described in <a href="https://www.enworld.org/threads/this-feels-like-4e.718059/post-9865526" target="_blank">101</a> would <em>not</em> be enjoyable to watch ... Well that's where the professional training and financial incentive comes in.</p><p></p><p>Calling 5.24 weapon juggling implementation "<em>tactical</em> combat" is an <em>extreme</em> stretch though, I'm not even sure how the term might apply to making gratuitous use of poorly written at will abilities lacking any action economy hit through the use of multiple weapons that themselves do not meaningfully bite into carrying capacity in any way that could even inconvenience.</p><p></p><p>Live plays are typically a terrible example because they are usually edited and/or subject to the fact that everyone at the table agrees they are putting on a live play for viewing consumption.</p><p></p><p>You didn't answer the question about if you are suggesting CR as a bar players should also be expected to meet though. Should we assume that players should be given a default "<a href="https://www.enworld.org/threads/explain-bounded-accuracy-to-me-as-if-i-was-five.703031/post-9293504" target="_blank">don't expect anything from me</a>" pass simply because they showed up?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9865955, member: 93670"] Well I did that all the way back in post 29. You just didn't think it to be relevant & your reply was more in a different direction so I pointed out the omission 116. Their that gives them financial incentiveto not look at the rules through a lens of "what do the rules [I]allow[/I]" while their background gives them the training and experience to look at them through a lens like "what can I do that will be useful and how can I make it enjoyable to watch".... Given that taking turns as described in [URL='https://www.enworld.org/threads/this-feels-like-4e.718059/post-9865526']101[/URL] would [I]not[/I] be enjoyable to watch ... Well that's where the professional training and financial incentive comes in. Calling 5.24 weapon juggling implementation "[I]tactical[/I] combat" is an [I]extreme[/I] stretch though, I'm not even sure how the term might apply to making gratuitous use of poorly written at will abilities lacking any action economy hit through the use of multiple weapons that themselves do not meaningfully bite into carrying capacity in any way that could even inconvenience. Live plays are typically a terrible example because they are usually edited and/or subject to the fact that everyone at the table agrees they are putting on a live play for viewing consumption. You didn't answer the question about if you are suggesting CR as a bar players should also be expected to meet though. Should we assume that players should be given a default "[URL='https://www.enworld.org/threads/explain-bounded-accuracy-to-me-as-if-i-was-five.703031/post-9293504']don't expect anything from me[/URL]" pass simply because they showed up? [/QUOTE]
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