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<blockquote data-quote="Neonchameleon" data-source="post: 9866320" data-attributes="member: 87792"><p>And see my point. Ending with a shortsword attack sets you up for next round with Vex. This is almost always worth it if you don't have a near automatic other source of Advantage and you expect the foe to live the round.</p><p></p><p>Just running the numbers fast your main shortsword attack does d6+Dex damage and to have dual wielder in 2024 rules you basically have a minimum Dex of 18. So we need Advantage to bring us an average of 1 point of DPR. Taking a near worst case scenario we're going to say the shortsword does an average of 8 damage. To reach break even (and not accounting for Sneak Attack or the lowered chance of whiffing all attacks) we therefore need Advantage to increase our chances of hitting by 12.5% for +1 damage</p><p></p><p>And it turns out that Advantage does this if your to hit number is anywhere in the 4-18 range. (throw in the effects of a Crit and we're better off in the 3-19 range).</p><p></p><p>You can weapon juggle with a rapier as a rogue because you think it's cool (I'd call it tacticool myself) but the DPR case for it being better than Vex is basically only when you have ultra-reliable Advantage from other sources, which generally means you are being a drain on party resources.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9866320, member: 87792"] And see my point. Ending with a shortsword attack sets you up for next round with Vex. This is almost always worth it if you don't have a near automatic other source of Advantage and you expect the foe to live the round. Just running the numbers fast your main shortsword attack does d6+Dex damage and to have dual wielder in 2024 rules you basically have a minimum Dex of 18. So we need Advantage to bring us an average of 1 point of DPR. Taking a near worst case scenario we're going to say the shortsword does an average of 8 damage. To reach break even (and not accounting for Sneak Attack or the lowered chance of whiffing all attacks) we therefore need Advantage to increase our chances of hitting by 12.5% for +1 damage And it turns out that Advantage does this if your to hit number is anywhere in the 4-18 range. (throw in the effects of a Crit and we're better off in the 3-19 range). You can weapon juggle with a rapier as a rogue because you think it's cool (I'd call it tacticool myself) but the DPR case for it being better than Vex is basically only when you have ultra-reliable Advantage from other sources, which generally means you are being a drain on party resources. [/QUOTE]
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