Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
This Game Feels Like D&D 3.Xe
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neonchameleon" data-source="post: 8705804" data-attributes="member: 87792"><p>Off the top of my head and that I think would improve the game:</p><ul> <li data-xf-list-type="ul">You get both feats <em>and</em> ASIs. (And stats are uncapped) Also free feat at L1.<ul> <li data-xf-list-type="ul">Alternative that's less tightly 3.5 but feels more 3.5 to me: No ASIs. Instead feats at L1 and every even level. If you want to boost your stats take half-feats</li> </ul></li> <li data-xf-list-type="ul">No hit dice - but lots of magical healing (wands of Cure Light Wounds/Lesser Vigor)</li> <li data-xf-list-type="ul">Crafting is explicit and player controlled. Artificers get bonuses</li> <li data-xf-list-type="ul">No attunement</li> <li data-xf-list-type="ul">Magic item markets</li> <li data-xf-list-type="ul">More armour bonuses so armour still means a lot at high levels. (i.e. you can have a +X Shield, +X Armour, and a +X amulet)</li> <li data-xf-list-type="ul">Attacks of opportunity against anyone who tries to shoot or cast a not explicitly melee spell in combat</li> <li data-xf-list-type="ul">Skill points rather than proficiency bonuses. You can't skill to more than expertise.</li> <li data-xf-list-type="ul">Crits do full double damage</li> <li data-xf-list-type="ul">Extra damage for two handed weapons (magic shields are going to change the balance); I'd make two handed weapons crit on a 19-20</li> <li data-xf-list-type="ul">Spiked chains</li> <li data-xf-list-type="ul">Weapon Finesse takes a half-feat. Otherwise you attack with strength</li> <li data-xf-list-type="ul">Ranged missile damage is based on str not dex</li> <li data-xf-list-type="ul">Move either before or after attacking, not part way through</li> <li data-xf-list-type="ul">Concentration doesn't make a cap to your spell numbers (although concentration checks stay). Disclaimer: I think this is a bad choice overall</li> <li data-xf-list-type="ul">2 failed death saves not 3.</li> </ul><p></p><p>Things that would set the mood but I really <em>wouldn't</em> want to see:</p><ul> <li data-xf-list-type="ul">Iterative full round attacks</li> <li data-xf-list-type="ul">Armour check penalty</li> <li data-xf-list-type="ul">Cantrips become limited use/day</li> <li data-xf-list-type="ul">Healing word and rituals are both out</li> <li data-xf-list-type="ul">Random types of monster including plants, constructs, and undead are immune to both crits and sneak attack</li> <li data-xf-list-type="ul">Rogues lose cunning action. Instead:<ul> <li data-xf-list-type="ul">Disengage takes a skill check by a new skill (Tumble)</li> <li data-xf-list-type="ul">Hide as a bonus action can be done by anyone ... at -10</li> <li data-xf-list-type="ul">Dash can't be done as a bonus action</li> </ul></li> <li data-xf-list-type="ul">Everyone except wizards and clerics have their subclasses delayed until level 6. Clerics all gain heavy armour but cleric and wizard subclasses mostly just give an extra spell per spell level per day only in their domains.</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8705804, member: 87792"] Off the top of my head and that I think would improve the game: [LIST] [*]You get both feats [I]and[/I] ASIs. (And stats are uncapped) Also free feat at L1. [LIST] [*]Alternative that's less tightly 3.5 but feels more 3.5 to me: No ASIs. Instead feats at L1 and every even level. If you want to boost your stats take half-feats [/LIST] [*]No hit dice - but lots of magical healing (wands of Cure Light Wounds/Lesser Vigor) [*]Crafting is explicit and player controlled. Artificers get bonuses [*]No attunement [*]Magic item markets [*]More armour bonuses so armour still means a lot at high levels. (i.e. you can have a +X Shield, +X Armour, and a +X amulet) [*]Attacks of opportunity against anyone who tries to shoot or cast a not explicitly melee spell in combat [*]Skill points rather than proficiency bonuses. You can't skill to more than expertise. [*]Crits do full double damage [*]Extra damage for two handed weapons (magic shields are going to change the balance); I'd make two handed weapons crit on a 19-20 [*]Spiked chains [*]Weapon Finesse takes a half-feat. Otherwise you attack with strength [*]Ranged missile damage is based on str not dex [*]Move either before or after attacking, not part way through [*]Concentration doesn't make a cap to your spell numbers (although concentration checks stay). Disclaimer: I think this is a bad choice overall [*]2 failed death saves not 3. [/LIST] Things that would set the mood but I really [I]wouldn't[/I] want to see: [LIST] [*]Iterative full round attacks [*]Armour check penalty [*]Cantrips become limited use/day [*]Healing word and rituals are both out [*]Random types of monster including plants, constructs, and undead are immune to both crits and sneak attack [*]Rogues lose cunning action. Instead: [LIST] [*]Disengage takes a skill check by a new skill (Tumble) [*]Hide as a bonus action can be done by anyone ... at -10 [*]Dash can't be done as a bonus action [/LIST] [*]Everyone except wizards and clerics have their subclasses delayed until level 6. Clerics all gain heavy armour but cleric and wizard subclasses mostly just give an extra spell per spell level per day only in their domains. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
This Game Feels Like D&D 3.Xe
Top