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<blockquote data-quote="Mistwell" data-source="post: 6346382" data-attributes="member: 2525"><p>Your view on this is not as universal as you state it. Of course it is plenty of a role playing game if you can lose despite playing smart. Indeed, your statement runs against the overwhelming majority of role playing games throughout the history of role playing games. Who hasn't heard of "dying during character creation" for Traveler (obviously the extreme example of all extreme examples). Huge numbers of smart players died during the original Tomb of Horrors due to bad die rolls, does that mean they were "not playing much of a role-playing game"? Bottom line is that historically for the genre of games known as tabletop role playing games, dying because of bad luck despite smart play is more an axiom. It's a claim accepted prima facia. Not having the real risk of death despite smart play is really a much more modern concept, and not one embraced even by all modern games. In fact, I think I could list the number of games where "death by bad luck" is not a real factor on one hand.</p><p></p><p></p><p></p><p>It's statements like this that make me harp on you constantly about you're lack of acknowledgement that you are a common outlier on this board for your perspective and experience of the game. And understand I have always said that you being an outlier is not itself bad - there is no judgement one way or another that you have an uncommon perspective and experience of the game. No, the judgement comes in you refusing to acknowledge that your perspective is different, that your experience is different, and therefore everything that's gone into honing your instincts about how others view the game is off.</p><p></p><p>Almost every poll we take here, you're in the incredibly small minority response. Almost every thread here when a huge overwhelming majority of posters is positive about X, you're negative about X (and sometimes the reverse). Almost every thread where people say their experience is Y, you disagree and say your experience is Z. </p><p></p><p>Again, that's not a bad thing. The bad thing is you not appreciating the ramifications of you being an outlier. It means you probably shouldn't be speaking for "a lot of other players" or for your view of what others think. Because everything you've built with your history of viewpoints says you are not closely in touch with what other people's views are or what they think about this game, given your very consistently differing perspective and experience with the game.</p><p></p><p>Bottom line, you cannot have it both ways. You cannot constantly proclaim your differing perspective and experience from the overwhelming majority, and also claim to speak for the majority based on your perspective and experience. It's got to be one or the other. And, given it's much harder to change ones perspective and experience, I would suggest it would probably be wisest to simply stop speaking to what you think the views of others are.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6346382, member: 2525"] Your view on this is not as universal as you state it. Of course it is plenty of a role playing game if you can lose despite playing smart. Indeed, your statement runs against the overwhelming majority of role playing games throughout the history of role playing games. Who hasn't heard of "dying during character creation" for Traveler (obviously the extreme example of all extreme examples). Huge numbers of smart players died during the original Tomb of Horrors due to bad die rolls, does that mean they were "not playing much of a role-playing game"? Bottom line is that historically for the genre of games known as tabletop role playing games, dying because of bad luck despite smart play is more an axiom. It's a claim accepted prima facia. Not having the real risk of death despite smart play is really a much more modern concept, and not one embraced even by all modern games. In fact, I think I could list the number of games where "death by bad luck" is not a real factor on one hand. It's statements like this that make me harp on you constantly about you're lack of acknowledgement that you are a common outlier on this board for your perspective and experience of the game. And understand I have always said that you being an outlier is not itself bad - there is no judgement one way or another that you have an uncommon perspective and experience of the game. No, the judgement comes in you refusing to acknowledge that your perspective is different, that your experience is different, and therefore everything that's gone into honing your instincts about how others view the game is off. Almost every poll we take here, you're in the incredibly small minority response. Almost every thread here when a huge overwhelming majority of posters is positive about X, you're negative about X (and sometimes the reverse). Almost every thread where people say their experience is Y, you disagree and say your experience is Z. Again, that's not a bad thing. The bad thing is you not appreciating the ramifications of you being an outlier. It means you probably shouldn't be speaking for "a lot of other players" or for your view of what others think. Because everything you've built with your history of viewpoints says you are not closely in touch with what other people's views are or what they think about this game, given your very consistently differing perspective and experience with the game. Bottom line, you cannot have it both ways. You cannot constantly proclaim your differing perspective and experience from the overwhelming majority, and also claim to speak for the majority based on your perspective and experience. It's got to be one or the other. And, given it's much harder to change ones perspective and experience, I would suggest it would probably be wisest to simply stop speaking to what you think the views of others are. [/QUOTE]
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