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This Game is Deadly
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<blockquote data-quote="Aenghus" data-source="post: 6346671" data-attributes="member: 2656"><p>I also agree with at least some of Ruin Explorer's comments. Not everyone enjoys a deadly game, and even more would prefer some capability to dial deadliness up or down to suit the particular campaign..</p><p></p><p>There are plenty of players who don't like high mortality games, but a lot of them don't play D&D. I'm confident a bunch of them do, of all editions with houserules, fudging and resurrection in play.</p><p></p><p>Early on I participated in the 5e playtest but I'm not nostalgic about old school gaming, and my 4e players mostly didn't like the offering either. I sent in what feedback I could till I lost interest. I suspect selection bias was at play in the playtest as those who didn't like the direction of the playtest releases gave negative feedback or dropped out.</p><p></p><p>Designing a simpler game that hearkens back to 2e and 3e and obfuscated any elements borrowed from 4e may be the correct commercial decision for WotC, but the price is losing at least some of those customers who would prefer a different playstyle.</p><p></p><p>Rules systems produce a peculiar feedback loop where tactics and strategies that work well within the ruleset are rewarded, and some work badly and are penalised, and therefore those playing the ruleset are trained to think of those tactics and strategies are effective or ineffective. A different ruleset generally changes at least some of the tactics and strategies around so in some cases what was ineffective is now effective and vice versa. For this reason I always try to evaluate a new set of rules on it's own merits without houserules, so I can try and understand how it actually works (as due to emergent properties the explanations of how the system works can often be at variance with the underlying math and mechanics).</p><p></p><p>There is selection bias also in forum membership. There appear to be more supporters of old school gaming here than rpg.net for instance.</p><p></p><p>I think that ultimately everyone is a minority in the RPG market -the more particular your tastes the smaller a minority you are part of. We are all individuals.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6346671, member: 2656"] I also agree with at least some of Ruin Explorer's comments. Not everyone enjoys a deadly game, and even more would prefer some capability to dial deadliness up or down to suit the particular campaign.. There are plenty of players who don't like high mortality games, but a lot of them don't play D&D. I'm confident a bunch of them do, of all editions with houserules, fudging and resurrection in play. Early on I participated in the 5e playtest but I'm not nostalgic about old school gaming, and my 4e players mostly didn't like the offering either. I sent in what feedback I could till I lost interest. I suspect selection bias was at play in the playtest as those who didn't like the direction of the playtest releases gave negative feedback or dropped out. Designing a simpler game that hearkens back to 2e and 3e and obfuscated any elements borrowed from 4e may be the correct commercial decision for WotC, but the price is losing at least some of those customers who would prefer a different playstyle. Rules systems produce a peculiar feedback loop where tactics and strategies that work well within the ruleset are rewarded, and some work badly and are penalised, and therefore those playing the ruleset are trained to think of those tactics and strategies are effective or ineffective. A different ruleset generally changes at least some of the tactics and strategies around so in some cases what was ineffective is now effective and vice versa. For this reason I always try to evaluate a new set of rules on it's own merits without houserules, so I can try and understand how it actually works (as due to emergent properties the explanations of how the system works can often be at variance with the underlying math and mechanics). There is selection bias also in forum membership. There appear to be more supporters of old school gaming here than rpg.net for instance. I think that ultimately everyone is a minority in the RPG market -the more particular your tastes the smaller a minority you are part of. We are all individuals. [/QUOTE]
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