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<blockquote data-quote="Zuche" data-source="post: 5731986" data-attributes="member: 6682151"><p>When, and at what cost? If you want those things at 1st level, you'll have to play a human with no better than a 16 Strength, or you're going to have to add melee training to the mix as well. A mere 10% boost to AC isn't worth what you're giving up for that.</p><p></p><p>A half-orc could manage this by 2nd level, or could go the temperate route, opt for 20 Strength, and take one of the Expertise feats with one to spare, such as proficiency with a bastard sword. Said character would get hit about 15% more often than the character you find too powerful, but would in turn hit opponents 15% more often for an extra 3 points of damage each time (assuming you were using a pike or halberd). Which do you think enemies are more likely to ignore: the defender they can't hit or the one more likely to hit them--and hit them harder?</p><p></p><p>I'll admit that shields and heavy armor could do with more love in the rules (and perhaps feats), but you're overstating the power-to-cost benefit of that AC.</p></blockquote><p></p>
[QUOTE="Zuche, post: 5731986, member: 6682151"] When, and at what cost? If you want those things at 1st level, you'll have to play a human with no better than a 16 Strength, or you're going to have to add melee training to the mix as well. A mere 10% boost to AC isn't worth what you're giving up for that. A half-orc could manage this by 2nd level, or could go the temperate route, opt for 20 Strength, and take one of the Expertise feats with one to spare, such as proficiency with a bastard sword. Said character would get hit about 15% more often than the character you find too powerful, but would in turn hit opponents 15% more often for an extra 3 points of damage each time (assuming you were using a pike or halberd). Which do you think enemies are more likely to ignore: the defender they can't hit or the one more likely to hit them--and hit them harder? I'll admit that shields and heavy armor could do with more love in the rules (and perhaps feats), but you're overstating the power-to-cost benefit of that AC. [/QUOTE]
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