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This has been asked many times....Advanced Fire Arms -- Rapid Reload
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<blockquote data-quote="delericho" data-source="post: 6080667" data-attributes="member: 22424"><p>In the Sharpe TV series (and, I therefore presume, the novels), when asked what makes a good soldier, Sharpe replies "The ability to fire three rounds a minute in any weather, sir." And that's using early 19th century rifles and muskets, well outside the assumed D&D timeframe. (And, incidentally, he was talking about trained characters here, so we should assume Proficiency, though not necessarily any Rapid Reload type ability.)</p><p></p><p>The consequence of that is that if we're going to use even remotely 'realistic' firearms, multi-round reload times are basically a must-have. By all means, allow high level Fighters to speed this up (even to blatantly superhuman proportions), and/or include magical or other fantastical items that are faster, but your basic starting point needs to be multi-round loading...</p><p></p><p>Of course, that assumes a 6-second combat round. The other option is of course to switch (back) to a 1-minute round, and allow characters to fire every round (and better trained/high level characters to fire multiple times per round).</p><p></p><p></p><p></p><p>That's true.</p><p></p><p>Essentially, I think you can have:</p><p></p><p>- 6 second combat rounds</p><p>- 'realistic' firearms</p><p>- characters whose signature weapons are firearms.</p><p></p><p>Pick two.</p></blockquote><p></p>
[QUOTE="delericho, post: 6080667, member: 22424"] In the Sharpe TV series (and, I therefore presume, the novels), when asked what makes a good soldier, Sharpe replies "The ability to fire three rounds a minute in any weather, sir." And that's using early 19th century rifles and muskets, well outside the assumed D&D timeframe. (And, incidentally, he was talking about trained characters here, so we should assume Proficiency, though not necessarily any Rapid Reload type ability.) The consequence of that is that if we're going to use even remotely 'realistic' firearms, multi-round reload times are basically a must-have. By all means, allow high level Fighters to speed this up (even to blatantly superhuman proportions), and/or include magical or other fantastical items that are faster, but your basic starting point needs to be multi-round loading... Of course, that assumes a 6-second combat round. The other option is of course to switch (back) to a 1-minute round, and allow characters to fire every round (and better trained/high level characters to fire multiple times per round). That's true. Essentially, I think you can have: - 6 second combat rounds - 'realistic' firearms - characters whose signature weapons are firearms. Pick two. [/QUOTE]
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This has been asked many times....Advanced Fire Arms -- Rapid Reload
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