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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="dropbear8mybaby" data-source="post: 7103795" data-attributes="member: 6863518"><p>I make the following changes to sorcerers in my house rules:</p><p></p><p><strong>Natural Casters</strong></p><p>Sorcerers gain their magic not through study or discipline, but through natural, in-born magical talent. Their magic is in their blood, and so they do not require material components, or focuses, to cast their spells.</p><p></p><p><strong>Metamagic</strong></p><p>At 3rd level, you gain the ability to twist your spells to suit your needs. You gain all of the following Metamagic options (in other words, all of them).</p><p></p><p>The Wild Mage gets the following overhaul:</p><p></p><p><strong>Wild Magic Surge</strong></p><p>Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.</p><p></p><p><strong>Tides of Chaos</strong></p><p>Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must either have a Wild Magic Surge or finish a long rest before you can use this feature again.</p></blockquote><p></p>
[QUOTE="dropbear8mybaby, post: 7103795, member: 6863518"] I make the following changes to sorcerers in my house rules: [B]Natural Casters[/B] Sorcerers gain their magic not through study or discipline, but through natural, in-born magical talent. Their magic is in their blood, and so they do not require material components, or focuses, to cast their spells. [B]Metamagic[/B] At 3rd level, you gain the ability to twist your spells to suit your needs. You gain all of the following Metamagic options (in other words, all of them). The Wild Mage gets the following overhaul: [B]Wild Magic Surge[/B] Starting when you choose this origin at 1st level, your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. [B]Tides of Chaos[/B] Starting at 1st level, you can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must either have a Wild Magic Surge or finish a long rest before you can use this feature again. [/QUOTE]
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