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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="ScuroNotte" data-source="post: 7107747" data-attributes="member: 6792788"><p>I strongly agree that the Sorcerer class needs modifications.</p><p></p><p>1. <strong>More spells known.</strong> I find it frustrating that a 3rd caster has 13 spells known while their spells are a compliment to all its abilities. A primary caster relies solely on spells.</p><p>I would recommend 22 spells known, as the Bard. To have the numbers known tied to a stat forces a player to use all his/her ability score improvements to make certain to gain this benefit.</p><p></p><p>2. <strong>Arcane Recovery.</strong> I would allow once per short rest to regain used spell slots. By using spell slots, you prevent a player from abusing by using sorcery points to create above the permissible number of spell slots and then regain more sorcery points. Sorcery Points are depleted to quickly as they are required for Metamagic, regaining spell slots, and some archetype features. I picture a Monk who can only regain Ki after a long rest. He/she wont be very effective.</p><p></p><p>3. Gave some spells from the <strong>Wizard spell list. </strong>Allows the Sorcerer to gain more utility spells as well as spell sthat use concentration as a bonus action so he/she doesn't burn through sorcery points. IE Bigby's Fist</p><p></p><p>4. <strong>Gain more metamagic spells</strong>. Spread them out through the levels or allow a selection of 2 metamagics at each level of attainment.</p><p></p><p>5. <strong>Create bonus spells as the warlock</strong>. The player can choose to select them or not.</p><p></p><p>6. My preference is to allow the Sorcerer to be <strong>proficient in light armor and weapons</strong>. Even in the PHB, it states that the Sorcerer is someone who adventures to learn to use their powers. They are not a wizard who stays at home. A character who is prone to adventuring and taking risks should be able to use better equipment. In my opinion, I find it more likely that a Sorcerer rather than a Warlock can use armor and weapons. I picture a Warlock as someone who is weak or lacks abilities and seeks to make a pact to gain power. I envision Raistlin - made pact for power but in return gained (actually penalized) harmful affects.</p><p></p><p>7. <strong>No need for Arcane focus.</strong></p></blockquote><p></p>
[QUOTE="ScuroNotte, post: 7107747, member: 6792788"] I strongly agree that the Sorcerer class needs modifications. 1. [B]More spells known.[/B] I find it frustrating that a 3rd caster has 13 spells known while their spells are a compliment to all its abilities. A primary caster relies solely on spells. I would recommend 22 spells known, as the Bard. To have the numbers known tied to a stat forces a player to use all his/her ability score improvements to make certain to gain this benefit. 2. [B]Arcane Recovery.[/B] I would allow once per short rest to regain used spell slots. By using spell slots, you prevent a player from abusing by using sorcery points to create above the permissible number of spell slots and then regain more sorcery points. Sorcery Points are depleted to quickly as they are required for Metamagic, regaining spell slots, and some archetype features. I picture a Monk who can only regain Ki after a long rest. He/she wont be very effective. 3. Gave some spells from the [B]Wizard spell list. [/B]Allows the Sorcerer to gain more utility spells as well as spell sthat use concentration as a bonus action so he/she doesn't burn through sorcery points. IE Bigby's Fist 4. [B]Gain more metamagic spells[/B]. Spread them out through the levels or allow a selection of 2 metamagics at each level of attainment. 5. [B]Create bonus spells as the warlock[/B]. The player can choose to select them or not. 6. My preference is to allow the Sorcerer to be [B]proficient in light armor and weapons[/B]. Even in the PHB, it states that the Sorcerer is someone who adventures to learn to use their powers. They are not a wizard who stays at home. A character who is prone to adventuring and taking risks should be able to use better equipment. In my opinion, I find it more likely that a Sorcerer rather than a Warlock can use armor and weapons. I picture a Warlock as someone who is weak or lacks abilities and seeks to make a pact to gain power. I envision Raistlin - made pact for power but in return gained (actually penalized) harmful affects. 7. [B]No need for Arcane focus.[/B] [/QUOTE]
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