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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="eayres33" data-source="post: 7107767" data-attributes="member: 6808932"><p>I’ve always thought the Sorcerer played fine as written, if you want to be a Dragon Sorcerer who had a fire bloodline, or if the DM lets you roll on the wild magic surge table. Like the Beastmaster Ranger I’ve thought the critiques were overblown.</p><p></p><p>However that doesn’t mean that there couldn’t be easy relatively small fixes. To follow is a random throwing of words on a page.</p><p></p><p>My favorite that I’ve read here and that best fits the theme is no need for Arcane focus, and I’d go one step further with no V or S components. You’re a frickin Sorcerer that fire bolt should just shoot from your hand. So of course included in this is you can’t be counter spelled. In fact I'm going to make that a hard houserule in all games I start to DM in the future.</p><p></p><p>The Dragon Sorcerer should also get to pick from a wider ray of poison, acid, cold and other damage spells to fully flesh out a non-red dragon theme.</p><p></p><p>An arcane recovery that doesn’t require the use of Sorcery points also would go a long way towards evening the playing field with wizards.</p><p></p><p>Also there needs to be more bloodlines, and somehow there should be a Gish Sorcerer, who can use light armor and some martial weapons.</p><p></p><p>As for spells, I liked the first storm sorcerer with domain like spells as an easy way to add 8 or 10 spells known to the class.</p></blockquote><p></p>
[QUOTE="eayres33, post: 7107767, member: 6808932"] I’ve always thought the Sorcerer played fine as written, if you want to be a Dragon Sorcerer who had a fire bloodline, or if the DM lets you roll on the wild magic surge table. Like the Beastmaster Ranger I’ve thought the critiques were overblown. However that doesn’t mean that there couldn’t be easy relatively small fixes. To follow is a random throwing of words on a page. My favorite that I’ve read here and that best fits the theme is no need for Arcane focus, and I’d go one step further with no V or S components. You’re a frickin Sorcerer that fire bolt should just shoot from your hand. So of course included in this is you can’t be counter spelled. In fact I'm going to make that a hard houserule in all games I start to DM in the future. The Dragon Sorcerer should also get to pick from a wider ray of poison, acid, cold and other damage spells to fully flesh out a non-red dragon theme. An arcane recovery that doesn’t require the use of Sorcery points also would go a long way towards evening the playing field with wizards. Also there needs to be more bloodlines, and somehow there should be a Gish Sorcerer, who can use light armor and some martial weapons. As for spells, I liked the first storm sorcerer with domain like spells as an easy way to add 8 or 10 spells known to the class. [/QUOTE]
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Community
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This is a directory of posters who think the sorcerer needs fixing
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