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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="Hawk Diesel" data-source="post: 7107825" data-attributes="member: 59848"><p>Personally, I don't have a problem with sorcery points recovering on a long rest. Yes, the wizard can recover 1/2 their level worth of spell slots once per long rest during a short rest (that is a weird sentence). </p><p></p><p>On the surface, this seems unfair, as the wizard can recover spell slots, while the sorcerer’s sorcery points are meant to power metamagic AND provide opportunities to create spell slots.</p><p></p><p>However, I think the big difference is the way a sorcerer can cannibalize lower level spell slots to create higher level spell slots, and power metamagic.</p><p></p><p>This is a big difference and allows the sorcerer to have more access to higher level spell slots AND power metamagic. The flexibility is pretty huge. When a wizard gets down to their lowest level spell slots, they become much weaker. Yes, I know there are lower level spells that are still useful/provide utility (shield comes to mind). But when a sorcerer is down to their lowest level spell slots, they can convert them into a couple higher level slots if need be. Something a wizard can never do.</p><p></p><p>The big issue I have with sorcery points is the uneven conversion rate. I forgot to include this in my post above, but in my games cannibalizing a spell slot for sorcery points gives the same number you would get to create that level spell slot. You wanna dump a 1st level spell slot for sorcery points? You get two sorcery points, not 1. You wanna eat a 3rd level slot for sorcery points? You get 5 sorcery points, not 3.</p><p></p><p>This allows sorcery points to go farther, simplifies conversion, and makes eating spell slots a more viable option.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7107825, member: 59848"] Personally, I don't have a problem with sorcery points recovering on a long rest. Yes, the wizard can recover 1/2 their level worth of spell slots once per long rest during a short rest (that is a weird sentence). On the surface, this seems unfair, as the wizard can recover spell slots, while the sorcerer’s sorcery points are meant to power metamagic AND provide opportunities to create spell slots. However, I think the big difference is the way a sorcerer can cannibalize lower level spell slots to create higher level spell slots, and power metamagic. This is a big difference and allows the sorcerer to have more access to higher level spell slots AND power metamagic. The flexibility is pretty huge. When a wizard gets down to their lowest level spell slots, they become much weaker. Yes, I know there are lower level spells that are still useful/provide utility (shield comes to mind). But when a sorcerer is down to their lowest level spell slots, they can convert them into a couple higher level slots if need be. Something a wizard can never do. The big issue I have with sorcery points is the uneven conversion rate. I forgot to include this in my post above, but in my games cannibalizing a spell slot for sorcery points gives the same number you would get to create that level spell slot. You wanna dump a 1st level spell slot for sorcery points? You get two sorcery points, not 1. You wanna eat a 3rd level slot for sorcery points? You get 5 sorcery points, not 3. This allows sorcery points to go farther, simplifies conversion, and makes eating spell slots a more viable option. [/QUOTE]
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