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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="DizzyWood" data-source="post: 7108710" data-attributes="member: 6801211"><p>A few simple changes we are working on at my table. S-points refresh on a short rest once per long rest. In our campaign that goes a long way to making a Sorcerer much better. Then for the future we are working on a few other tweaks.</p><p>Wild Sorcerer: Once per long rest when an enemy hits you with with a single target spell that dose damage you can harness the forces of chaos to create additional effects. Roll a D20 if you roll between x&y the caster receives 1d4 damage of the same type caused by the original spell, a-b you take 1D4 less damage, m-n you take full damage but for the next 1 min you are resistant to the damage type of the original spell. ect. We haven't worked it all out yet.</p><p></p><p>Dragon Sorcerer: Once per long rest you may transform your hands into dragon claws. These claws allow you to make a melee basses on your CHA. This is still in the works...mostly because I am not sure how claws should work.</p><p></p><p>All: Ritual magic, find familiar, identify all need to be accessible in some way shape or form probably just by giving ritual caster at say 4th lvl</p></blockquote><p></p>
[QUOTE="DizzyWood, post: 7108710, member: 6801211"] A few simple changes we are working on at my table. S-points refresh on a short rest once per long rest. In our campaign that goes a long way to making a Sorcerer much better. Then for the future we are working on a few other tweaks. Wild Sorcerer: Once per long rest when an enemy hits you with with a single target spell that dose damage you can harness the forces of chaos to create additional effects. Roll a D20 if you roll between x&y the caster receives 1d4 damage of the same type caused by the original spell, a-b you take 1D4 less damage, m-n you take full damage but for the next 1 min you are resistant to the damage type of the original spell. ect. We haven't worked it all out yet. Dragon Sorcerer: Once per long rest you may transform your hands into dragon claws. These claws allow you to make a melee basses on your CHA. This is still in the works...mostly because I am not sure how claws should work. All: Ritual magic, find familiar, identify all need to be accessible in some way shape or form probably just by giving ritual caster at say 4th lvl [/QUOTE]
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