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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="Volund" data-source="post: 7109079" data-attributes="member: 6872597"><p>I am currently playing a 4th level draconic sorcerer and overall I like it a lot. Some quibbles:</p><p></p><p>They are the only full caster class without ritual casting (bard, cleric, druid, warlock, wizard)</p><p>They are the only arcane casters without access to a damned familiar (bard, EK, AT, warlock, wizard)</p><p>Yes I know that these issues can be worked around with feats.</p><p></p><p>On to my major gripe: Arcane Recovery lets wizards do something for free that sorcerers have to use SP to do. Since the sorcerer's entire cantrip and spell list is a subset of the wizard's, and there are no unique sorcerer spells, it's natural to compare sorcerers to wizards, and I think they would compare favorably if it weren't for wizard's Arcane Recovery. Arcane Recovery creates a classic case of a D&D resource tax in that I have this resource - SP - that ostensibly is there to make sorcerers unique and flexible through the use of metamagic, but in actuality I am forced to spend it on something else in order to keep up with the power output of a similar class. In game terms, SP is the currency that quantifies the unique abilities of sorcerers vis a vis wizards. So in terms of SP, how much extra can a sorcerer do that a wizard can't? Anywhere from 1 SP at 4th level up to 6 SP at 20th level. For example, at 4th level a wizard would use Arcane Recovery after a short rest to recover one 2nd level spell slot. My sorcerer can spend 3 of his 4 SP to also recover a 2nd level slot as a bonus action. These two actions are a wash in terms of spell power output, and after that I am left with 1 SP to use to quicken a spell. So in effect, the payoff for my sorcerer having to use the truncated list of wizard spells is that 1) I can use a bonus action instead of a short rest to recover a spell slot, and 2) once per day I can quicken a first level spell to a bonus action and then still have my action to do something else like cast a cantrip. Maybe I will feel less burdened by the Arcane Recovery tax once I am higher level and have access to spells that are more beneficial to twin, esp at 4th level (Banishment, Greater Invisibility, Polymorph). I would reduce or eliminate the Arcane Recovery tax and create a more separation between the two classes by doing one of the following:</p><p></p><p>1) Get rid of Arcane Recovery (This ain't happening)</p><p>2) Give the sorcerer something akin to Action Surge.</p><p>Arcane Surge: on your turn, you can take an additional action to recover one spell slot and immediately use it to cast a sorcerer spell without using SP. You cannot use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 17th level. <em>I don't think is terribly OP, but an alternate version could use a bonus action instead.</em></p><p>3) Restoring the Font: Once per day when you finish a short rest, you can choose to recover expended SP equal to or less than half your sorcerer level (rounded up).</p><p></p><p>I bet wild magic sorcerer is at the bottom of class archetype rankings by popularity. I haven't ever been in a game with one. I would suggest giving Wild Magic sorcerers some control over their surges by letting them use their reaction to roll on the table whenever they take damage, up to a number of times per day equal to their Cha mod (sort of like Tempest cleric's Wrath of the Storm).</p></blockquote><p></p>
[QUOTE="Volund, post: 7109079, member: 6872597"] I am currently playing a 4th level draconic sorcerer and overall I like it a lot. Some quibbles: They are the only full caster class without ritual casting (bard, cleric, druid, warlock, wizard) They are the only arcane casters without access to a damned familiar (bard, EK, AT, warlock, wizard) Yes I know that these issues can be worked around with feats. On to my major gripe: Arcane Recovery lets wizards do something for free that sorcerers have to use SP to do. Since the sorcerer's entire cantrip and spell list is a subset of the wizard's, and there are no unique sorcerer spells, it's natural to compare sorcerers to wizards, and I think they would compare favorably if it weren't for wizard's Arcane Recovery. Arcane Recovery creates a classic case of a D&D resource tax in that I have this resource - SP - that ostensibly is there to make sorcerers unique and flexible through the use of metamagic, but in actuality I am forced to spend it on something else in order to keep up with the power output of a similar class. In game terms, SP is the currency that quantifies the unique abilities of sorcerers vis a vis wizards. So in terms of SP, how much extra can a sorcerer do that a wizard can't? Anywhere from 1 SP at 4th level up to 6 SP at 20th level. For example, at 4th level a wizard would use Arcane Recovery after a short rest to recover one 2nd level spell slot. My sorcerer can spend 3 of his 4 SP to also recover a 2nd level slot as a bonus action. These two actions are a wash in terms of spell power output, and after that I am left with 1 SP to use to quicken a spell. So in effect, the payoff for my sorcerer having to use the truncated list of wizard spells is that 1) I can use a bonus action instead of a short rest to recover a spell slot, and 2) once per day I can quicken a first level spell to a bonus action and then still have my action to do something else like cast a cantrip. Maybe I will feel less burdened by the Arcane Recovery tax once I am higher level and have access to spells that are more beneficial to twin, esp at 4th level (Banishment, Greater Invisibility, Polymorph). I would reduce or eliminate the Arcane Recovery tax and create a more separation between the two classes by doing one of the following: 1) Get rid of Arcane Recovery (This ain't happening) 2) Give the sorcerer something akin to Action Surge. Arcane Surge: on your turn, you can take an additional action to recover one spell slot and immediately use it to cast a sorcerer spell without using SP. You cannot use this feature again until you finish a long rest. You can use this feature twice between long rests starting at 17th level. [I]I don't think is terribly OP, but an alternate version could use a bonus action instead.[/I] 3) Restoring the Font: Once per day when you finish a short rest, you can choose to recover expended SP equal to or less than half your sorcerer level (rounded up). I bet wild magic sorcerer is at the bottom of class archetype rankings by popularity. I haven't ever been in a game with one. I would suggest giving Wild Magic sorcerers some control over their surges by letting them use their reaction to roll on the table whenever they take damage, up to a number of times per day equal to their Cha mod (sort of like Tempest cleric's Wrath of the Storm). [/QUOTE]
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