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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="Sword of Spirit" data-source="post: 7183995" data-attributes="member: 6677017"><p>It's even worse than that. Wizards also get ritual casting, which can effectively increase their "known" spells on any particular day, often by a lot. And their spell list is a lot bigger than the sorcerers, and includes things the sorcerer probably should have.</p><p></p><p>My opinion is as follows:</p><p></p><p>1) I used to wonder if Champion was good enough compared to other fighter archetypes. I examined it fairly thoroughly and decided it is. Sure, it's a bit weaker, but it's within my tolerable range. I can make Champions that I am satisfied with and feel fine playing alongside other fighters.</p><p>2) My initial thoughts on Sorcerer was that they weren't good enough. I did a lot of examination and convinced myself I was wrong, and they were within tolerable range. Then I tried to make a perfectly reasonable concept (black dragon sorcerer), and found that I couldn't make one I was satisfied with. I've examined it more and decided that it is definitely not within my tolerable range.</p><p></p><p>In my opinion they need three things: more spells known, a larger selection of spells to choose from, and more "oomph", probably through messing with the metamagic or sorcery point mechanics. They don't need a lot of any of these things, but they would really benefit from a little of all of them.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7183995, member: 6677017"] It's even worse than that. Wizards also get ritual casting, which can effectively increase their "known" spells on any particular day, often by a lot. And their spell list is a lot bigger than the sorcerers, and includes things the sorcerer probably should have. My opinion is as follows: 1) I used to wonder if Champion was good enough compared to other fighter archetypes. I examined it fairly thoroughly and decided it is. Sure, it's a bit weaker, but it's within my tolerable range. I can make Champions that I am satisfied with and feel fine playing alongside other fighters. 2) My initial thoughts on Sorcerer was that they weren't good enough. I did a lot of examination and convinced myself I was wrong, and they were within tolerable range. Then I tried to make a perfectly reasonable concept (black dragon sorcerer), and found that I couldn't make one I was satisfied with. I've examined it more and decided that it is definitely not within my tolerable range. In my opinion they need three things: more spells known, a larger selection of spells to choose from, and more "oomph", probably through messing with the metamagic or sorcery point mechanics. They don't need a lot of any of these things, but they would really benefit from a little of all of them. [/QUOTE]
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