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This is a directory of posters who think the sorcerer needs fixing
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<blockquote data-quote="Ilbranteloth" data-source="post: 7184146" data-attributes="member: 6778044"><p>So I don't care for the sorcerer, but then I've never liked them as written. And I completely disagree with one of Gradine's major points as well for the same reason.</p><p></p><p>I can't stand that they use wizard spells at all.</p><p></p><p>To me, a sorcerer is somebody who shapes raw magic (just like they say, right?). So I think that they should do just that, but it also means that the main difference between a sorcerer and a wizard is that a wizard can handle more <em>complex</em> magic. The written spell itself, the verbal and material components (sorcerers in my campaign only use somatic), allow them to shape magic to do things that a sorcerer just can't do.</p><p></p><p>Wizards are more restricted in their options because they rely on their learned spells. That is, if they know <em>fireball</em> and are battling a creature immune to fire, they can't really do anything about it. But a sorcerer just shapes the magic into cold energy, or lightning, force, or thunder. </p><p></p><p>Sorcerers are also better at non-spellcasting things, because they haven't spent the countless hours studying spellbooks, etc. So I prefer a sorcerer class that has a lot more flexibility in shaping the raw energy, but is restricted in much of their other magic. I'm also not terribly concerned about class balance, since they are designed to work within my game world, and it's rare that any character reaches 10th level in my campaigns much less beyond.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7184146, member: 6778044"] So I don't care for the sorcerer, but then I've never liked them as written. And I completely disagree with one of Gradine's major points as well for the same reason. I can't stand that they use wizard spells at all. To me, a sorcerer is somebody who shapes raw magic (just like they say, right?). So I think that they should do just that, but it also means that the main difference between a sorcerer and a wizard is that a wizard can handle more [I]complex[/I] magic. The written spell itself, the verbal and material components (sorcerers in my campaign only use somatic), allow them to shape magic to do things that a sorcerer just can't do. Wizards are more restricted in their options because they rely on their learned spells. That is, if they know [I]fireball[/I] and are battling a creature immune to fire, they can't really do anything about it. But a sorcerer just shapes the magic into cold energy, or lightning, force, or thunder. Sorcerers are also better at non-spellcasting things, because they haven't spent the countless hours studying spellbooks, etc. So I prefer a sorcerer class that has a lot more flexibility in shaping the raw energy, but is restricted in much of their other magic. I'm also not terribly concerned about class balance, since they are designed to work within my game world, and it's rare that any character reaches 10th level in my campaigns much less beyond. [/QUOTE]
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