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This is Bazaar: Dungeon Aventure Path - Characters
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<blockquote data-quote="Badger" data-source="post: 1048313" data-attributes="member: 7252"><p><strong>Marcus Snowshield</strong></p><p></p><p>Marcus Snowshield</p><p></p><p>Human, 2nd-Level Diviner </p><p>Medium Humanoid (Human) </p><p>Hit Dice: 2d4+4 (11 hp) </p><p>Initiative: +2 </p><p>Speed: 30 ft. (6 squares) </p><p>Armor Class: 12 (+2 Dex,), touch 12, flat-footed 10, Check Penalty: -0. Arcane Spell Fail: 0%</p><p>Base Attack/Grapple: +2/+2</p><p>Attack: Dagger +1 melee (1d4+1) or bolt +3 ranged (1d4)</p><p>Full Attack: Dagger +1 melee (1d4+1) or bolt +3 ranged (1d4) </p><p>Special Attacks: Spells </p><p>Special Qualities: </p><p>Saves: Fort +2, Ref +2, Will +4 </p><p>Abilities: Str 12, Dex 14, Con 14, Int 16, Wis 12, Chr 10</p><p>Skills: Craft (Alchemy): 6 (3+3), Concentration: 5 (3+2), Craft (Leatherworking) 5 (2+3), Knowledge (Arcana): 8 (5+3), Knowledge (Local) 5 (2+3), Knoweldge (Geography) 5 (2+3), Search 5 (2+3), Spellcraft: 11 (5+3+3), Decipher Script: 6 (4+2) </p><p>Feats: Scribe Scroll, Summon Familiar, Skill Focus (Spellcraft), Extend Spell</p><p>Equipment: Spellbook, Light Crossbow +18 bolts, Daggers x2, Backpack, Spell Component Pouch, 2 Ink vials, 10 sheets parchment, Inkpen, Waterskin, 1 wk trail rations, Bullseye Lantern, 2 pints oil, Clothes, 2 sunrods, 1 vial of acid, 1 vial of antitoxin, 5 tindertwigs, 1 flask of alchemist fire, 1 tanglefoot bag</p><p>Alignment: Lawful Neutral </p><p>Level Adjustment: +0</p><p></p><p></p><p>SPELLS : Wizard Class</p><p></p><p>Base Spells/Day 4 2 - - - - - - - - </p><p>Bonus Spells - 2 1 1 - - - - - - </p><p>Total Spells/Day 4 4 (1) (1) - - - - - -</p><p></p><p>Spells known:</p><p></p><p>0: All</p><p>1st: Mage Armor, Identify, Magic Missle, Comprehend Languages, Color Spray, Charm Person, Detect Secret Doors, Magic Weapon </p><p></p><p>Current Memorized</p><p></p><p>0: Acid Splash x 2, Detect Magic, Ray of Frost</p><p>1st: Detect Secret Doors*, Magic Missile x1, Mage Armor</p><p></p><p>(*=Bonus Spec Spell)</p><p></p><p>Prohibited School: Necromancy</p><p></p><p>Languages: Common, Draconic, Gnomish, Goblin</p><p></p><p>HISTORY</p><p></p><p>Marcus has lived in Cauldren all of his life, and for many years, it seemed he would follow in his uncle's footsteps and become a tanner and merchant. However, Marcus always seemed to be able to do much more than just labor, and when he was sixteen, his adopted parents enrolled him in the Academy Arcanus, and soon Marcus had found his true calling.</p><p></p><p>In the school of Divination, Marcus found his passion, and soon it became his primary school of focus, although he also proved himself to be a very competent man of science as well.</p><p></p><p>After six years of study, he graduated and left the academy, only to discover his aunt deathly ill. Staying with his uncle to help run the business while he took care of her, she finally passed two months back.</p><p></p><p>Now, torn between duty to his uncle and a desire to explore his art and the world around him, Marcus waits for the spark to ignite the flame.</p></blockquote><p></p>
[QUOTE="Badger, post: 1048313, member: 7252"] [b]Marcus Snowshield[/b] Marcus Snowshield Human, 2nd-Level Diviner Medium Humanoid (Human) Hit Dice: 2d4+4 (11 hp) Initiative: +2 Speed: 30 ft. (6 squares) Armor Class: 12 (+2 Dex,), touch 12, flat-footed 10, Check Penalty: -0. Arcane Spell Fail: 0% Base Attack/Grapple: +2/+2 Attack: Dagger +1 melee (1d4+1) or bolt +3 ranged (1d4) Full Attack: Dagger +1 melee (1d4+1) or bolt +3 ranged (1d4) Special Attacks: Spells Special Qualities: Saves: Fort +2, Ref +2, Will +4 Abilities: Str 12, Dex 14, Con 14, Int 16, Wis 12, Chr 10 Skills: Craft (Alchemy): 6 (3+3), Concentration: 5 (3+2), Craft (Leatherworking) 5 (2+3), Knowledge (Arcana): 8 (5+3), Knowledge (Local) 5 (2+3), Knoweldge (Geography) 5 (2+3), Search 5 (2+3), Spellcraft: 11 (5+3+3), Decipher Script: 6 (4+2) Feats: Scribe Scroll, Summon Familiar, Skill Focus (Spellcraft), Extend Spell Equipment: Spellbook, Light Crossbow +18 bolts, Daggers x2, Backpack, Spell Component Pouch, 2 Ink vials, 10 sheets parchment, Inkpen, Waterskin, 1 wk trail rations, Bullseye Lantern, 2 pints oil, Clothes, 2 sunrods, 1 vial of acid, 1 vial of antitoxin, 5 tindertwigs, 1 flask of alchemist fire, 1 tanglefoot bag Alignment: Lawful Neutral Level Adjustment: +0 SPELLS : Wizard Class Base Spells/Day 4 2 - - - - - - - - Bonus Spells - 2 1 1 - - - - - - Total Spells/Day 4 4 (1) (1) - - - - - - Spells known: 0: All 1st: Mage Armor, Identify, Magic Missle, Comprehend Languages, Color Spray, Charm Person, Detect Secret Doors, Magic Weapon Current Memorized 0: Acid Splash x 2, Detect Magic, Ray of Frost 1st: Detect Secret Doors*, Magic Missile x1, Mage Armor (*=Bonus Spec Spell) Prohibited School: Necromancy Languages: Common, Draconic, Gnomish, Goblin HISTORY Marcus has lived in Cauldren all of his life, and for many years, it seemed he would follow in his uncle's footsteps and become a tanner and merchant. However, Marcus always seemed to be able to do much more than just labor, and when he was sixteen, his adopted parents enrolled him in the Academy Arcanus, and soon Marcus had found his true calling. In the school of Divination, Marcus found his passion, and soon it became his primary school of focus, although he also proved himself to be a very competent man of science as well. After six years of study, he graduated and left the academy, only to discover his aunt deathly ill. Staying with his uncle to help run the business while he took care of her, she finally passed two months back. Now, torn between duty to his uncle and a desire to explore his art and the world around him, Marcus waits for the spark to ignite the flame. [/QUOTE]
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