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This is Bazaar: Dungeon Aventure Path - Characters
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<blockquote data-quote="Manzanita" data-source="post: 1048553" data-attributes="member: 10109"><p><strong>Poto Knezer</strong></p><p></p><p>Poto Knezer</p><p></p><p>Male Gnome, 2nd-Level Druid </p><p>Small Humanoid (Gnome) </p><p>Hit Dice: 2d8+6 (19 hp) </p><p>Initiative: +2 </p><p>Speed: 20 ft. </p><p>Armor Class: 17 (+1 size, +2 Dex, +2 leather armor, +2 heavy wooden shield), touch 15, flat-footed 15 </p><p>Base Attack/Grapple: +1/ -2</p><p>Attack: +3 melee(1 str, 1 BAB, 1 size) +4 ranged(1 BAB, 2 Dex, 1 Size) </p><p>Full Attack: Club +3 melee (1d4)+1, x2, or ranged +4(1d4)+1,x2,10 feet or sling +4 ranged (1d3), x2 </p><p>Special Attacks: spells</p><p>Special Qualities: Gnome: low light vision; +2 save vs. illusions, +1 DC to illusion spells, +4 AC vs. Giants, +2 listen & alchemy, spell-like abilities (1x/day: speak with burrowing mammels, dancing lights, ghost sounds, prestidigitaion. Druid: Nature Sense (+2 Animal Empathy & survival), Animal Companion (Jinx the Riding Dog-see below), Wild Empathy +4[+2 synergy due to handle animal, +2 level +0 chr], woodland stride</p><p>Saves: Fort +6, Ref +2, Will 6 </p><p>Abilities: Str 12, Dex 14, Con 16, Int 10, Wis 16, Cha 10 </p><p>Skills: Concentration 5(2), Handle Animal 7(5), Heal 8(5), listen 5(0), Ride 3(1), Spot 5(2), Survival 10(5)</p><p>Feats: Track </p><p>Alignment: Neutral good </p><p>Languages: Common, Gnome, Druidic</p><p></p><p>Equipment 32.25 lbs for light load; 31.5 lbs currently</p><p>Jinx can carry 100 lbs as light; Poto weighs 45 lbs</p><p>36 gp, 6 sp, 9 cp</p><p>Leather armor, large wooden shield, club, sling, 20 bullets, back pack, belt pouch, spell components, travelers outfit, fishhook, sack(empty), waterskin, 4 days trail rations, torch, flint & steel, pint of oil, dagger, 50 foot silk rope, 2 sunrods, vial of antitoxin, vial of alchemist fire, 5 tindertwigs, smokestick</p><p></p><p></p><p>Spells (4/3)</p><p>Level 0 (DC 13)Cure minor wounds, flare, detect magic, create water</p><p>Level 1 (DC 14)Shillelagh (+1 club (1d8)+1), cure light wounds (x2)</p><p></p><p>Background:</p><p>Poto stands 4 foot 1 inch tall, weight 45 pounds, has brown skin, grey eyes, & blond hair. He has a short beard, which he tries to keep neatly trimmed. He was raised in the hills near the city. He is wary of humans & civilization in general, but feels like the peoples of the forest must understand them better for their own survival. He has come to the city to learn & increase his power, so that he can better protect the wilderness.</p><p></p><p>Jinx</p><p>DOG, RIDING</p><p>Medium Animal</p><p>Hit Dice: 2d8+4 (13 hp)</p><p>Initiative: +2</p><p>Speed: 40 ft. (8 squares)</p><p>Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14</p><p>Base Attack/Grapple: +1/+3</p><p>Attack: Bite +3 melee (1d6+3)</p><p>Full Attack: Bite +3 melee (1d6+3)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: -</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +5, Ref +5, Will +1</p><p>Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6</p><p>Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1*</p><p>Feats: Alertness, TrackB</p><p>Environment: Temperate plains</p><p>Challenge Rating: 1</p><p>Advancement: -</p><p>Level Adjustment: -</p><p>Jinx is a St. Bernard.</p><p>Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds.</p><p>Combat</p><p>If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.</p><p>Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.</p><p>Link, shared spells</p><p>Tricks: Attack (incl undead & aberations), defend, down, guard, Heel, Stay</p></blockquote><p></p>
[QUOTE="Manzanita, post: 1048553, member: 10109"] [b]Poto Knezer[/b] Poto Knezer Male Gnome, 2nd-Level Druid Small Humanoid (Gnome) Hit Dice: 2d8+6 (19 hp) Initiative: +2 Speed: 20 ft. Armor Class: 17 (+1 size, +2 Dex, +2 leather armor, +2 heavy wooden shield), touch 15, flat-footed 15 Base Attack/Grapple: +1/ -2 Attack: +3 melee(1 str, 1 BAB, 1 size) +4 ranged(1 BAB, 2 Dex, 1 Size) Full Attack: Club +3 melee (1d4)+1, x2, or ranged +4(1d4)+1,x2,10 feet or sling +4 ranged (1d3), x2 Special Attacks: spells Special Qualities: Gnome: low light vision; +2 save vs. illusions, +1 DC to illusion spells, +4 AC vs. Giants, +2 listen & alchemy, spell-like abilities (1x/day: speak with burrowing mammels, dancing lights, ghost sounds, prestidigitaion. Druid: Nature Sense (+2 Animal Empathy & survival), Animal Companion (Jinx the Riding Dog-see below), Wild Empathy +4[+2 synergy due to handle animal, +2 level +0 chr], woodland stride Saves: Fort +6, Ref +2, Will 6 Abilities: Str 12, Dex 14, Con 16, Int 10, Wis 16, Cha 10 Skills: Concentration 5(2), Handle Animal 7(5), Heal 8(5), listen 5(0), Ride 3(1), Spot 5(2), Survival 10(5) Feats: Track Alignment: Neutral good Languages: Common, Gnome, Druidic Equipment 32.25 lbs for light load; 31.5 lbs currently Jinx can carry 100 lbs as light; Poto weighs 45 lbs 36 gp, 6 sp, 9 cp Leather armor, large wooden shield, club, sling, 20 bullets, back pack, belt pouch, spell components, travelers outfit, fishhook, sack(empty), waterskin, 4 days trail rations, torch, flint & steel, pint of oil, dagger, 50 foot silk rope, 2 sunrods, vial of antitoxin, vial of alchemist fire, 5 tindertwigs, smokestick Spells (4/3) Level 0 (DC 13)Cure minor wounds, flare, detect magic, create water Level 1 (DC 14)Shillelagh (+1 club (1d8)+1), cure light wounds (x2) Background: Poto stands 4 foot 1 inch tall, weight 45 pounds, has brown skin, grey eyes, & blond hair. He has a short beard, which he tries to keep neatly trimmed. He was raised in the hills near the city. He is wary of humans & civilization in general, but feels like the peoples of the forest must understand them better for their own survival. He has come to the city to learn & increase his power, so that he can better protect the wilderness. Jinx DOG, RIDING Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 40 ft. (8 squares) Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +3 melee (1d6+3) Full Attack: Bite +3 melee (1d6+3) Space/Reach: 5 ft./5 ft. Special Attacks: - Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Jump +8, Listen +5, Spot +5, Swim +3, Survival +1* Feats: Alertness, TrackB Environment: Temperate plains Challenge Rating: 1 Advancement: - Level Adjustment: - Jinx is a St. Bernard. Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101-200 pounds; and a heavy load, 201-300 pounds. A riding dog can drag 1,500 pounds. Combat If trained for war, these animals can make trip attacks just as wolves do (see the Wolf entry). A riding dog can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Skills: Riding dogs have a +4 racial bonus on Jump checks. *Riding dogs have a +4 racial bonus on Survival checks when tracking by scent. Link, shared spells Tricks: Attack (incl undead & aberations), defend, down, guard, Heel, Stay [/QUOTE]
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