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This is Bazaar: Dungeon Aventure Path (Re-recruiting)
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<blockquote data-quote="silentspace" data-source="post: 1133422" data-attributes="member: 14316"><p>Here's my char:</p><p></p><p>Zarin Sundragon</p><p>Male Sun Elf Evoker 2nd lvl</p><p>XP 1000 (-10xp scrolls)</p><p>Chaotic Good</p><p></p><p>Str 14 6 pts</p><p>Dex 14 6 pts</p><p>Con 14 6 pts -2 racial +2 familiar</p><p>Int 18 10 pts +2 racial</p><p>Wis 10 2 pts</p><p>Cha 10 2 pts</p><p></p><p>Hit Points 11</p><p>AC 12, Touch 12, Flat 10</p><p>Init +2</p><p>BAB +1, Grap +2</p><p>Speed 30</p><p>Fort +2, Ref +2, Will +3</p><p></p><p>+4 Melee, Longsword, masterwork, 1d8+2, 19-20/x2</p><p>+4 Ranged, Mighty Longbow, 1d8+2, x3, 100'r </p><p></p><p>Medium sized, 5' tall, 85 wt, 100 yrs old</p><p>silver hair, green eyes, bronze skin</p><p></p><p>Speaks Common, Elven, Draconic, +3 Bonus (TBD when I learn about the campaign a bit) </p><p></p><p>+7 Alchemy (1) +4 int, +2 lab</p><p>+5 Appraise (1cc) +4 int</p><p>+5 Concentration (4) +1 con</p><p>+4 Escape Artist (2cc) +2 dex</p><p>+8 Knowledge (Arcana) (4) +4 int</p><p>+5 Knowledge (History) (1) +4 int</p><p>+2 Listen (0) +2 racial</p><p>+4 Ride (0) +2 dex, +2 saddle</p><p>+6 Search (0) +4 int, +2 racial</p><p>+8 Spellcraft (4) +4 int</p><p>+2 Spot (0) +2 racial</p><p>+4 Tumble (2cc) +2 dex</p><p></p><p>Feats</p><p>Scribe Scroll</p><p>Alertness (Familiar)</p><p>Point Blank Shot</p><p></p><p>Elf Traits</p><p>Low-Light Vision</p><p>Immunity to magic sleep/+2 SV vs. Enchantments</p><p>+2 Racial bonus to Listen, Search, & Spot checks</p><p>Automatic Secret Door check within 5 feet</p><p>Elven weapon proficiencies</p><p></p><p>Specialized School: Evocation</p><p>Prohibited School: Conjuration</p><p></p><p>Spells Prepared (4, 2+1+1)</p><p>0th- Resistance, Detect Magic x2, Prestidigitation</p><p>1st- Shield, Color Spray, True Strike, Magic Missile (S)</p><p></p><p>Spellbook</p><p>0th - Resistance, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic</p><p>1st - Protection from Evil, Shield, Identify, Color Spray, Burning Hands, Expeditious Retreat, Magic Missile, True Strike, Comprehend Languages</p><p></p><p>Traveler's Outfit (worn, 5#) 1gp</p><p>Hidden Pocket for familiar (back of vest, -) 5gp</p><p></p><p>Longsword, masterwork (belt left, 4#) 315gp</p><p>Belt Pouch (belt left, 1#) 1gp</p><p>Spell Component Pouch (belt right, 3#) 5gp</p><p>Scroll Case (belt rear, 0.5#) 1gp</p><p></p><p>Longbow, mighty composite +2 (left shoulder, 3#) 300gp</p><p>Quiver, 40 arrows (right shoulder, 6#) 2gp</p><p>Backpack (center back, 2#) 2gp</p><p>Bedroll (below backpack, 5#) 1sp</p><p></p><p>Waterskin- water (backpack, 4#) 1gp</p><p>Trail Rations- 1 day (backpack, 1#) 1sp</p><p>Soap (backpack, 1#) 5sp</p><p>Spellbook (backpack, 3#) free</p><p></p><p>Paper- 20 sheets (scroll case, -) 80sp</p><p>Arcane Scrolls (scroll case, -) 125gp, -10 xp (scribe scroll price)</p><p> Shield</p><p> Color Spray</p><p> Expeditious Retreat</p><p> Endure Elements</p><p> Comprehend Languages</p><p> True Strike</p><p> Magic Missile</p><p> Jump</p><p> Reduce</p><p> Spider Climb</p><p></p><p>Chalk (pouch, -) 1cp</p><p>Ink (pouch, -) 8gp</p><p>Inkpen (pouch, -) 1sp</p><p>Acid (pouch, 1#) 33sp (33sp alchemy price, automatic success)</p><p>Alchemist's fire (pouch, 1#) 74sp (67sp alchemy price, 74sp factoring success rate)</p><p>Antitoxin, 3 (pouch, -) 903sp (167sp alchemy price, 301sp factoring success rate)</p><p>Healing Salve, 15 (pouch, -) 4515sp (167sp alchemy price, 301sp factoring success rate)</p><p>Thunderstone (pouch, 1#) 120sp (100sp alchemy price, 120sp factoring success rate)</p><p>Tindertwigs, 10 (pouch, -) 30sp (3sp alchemy price, automatic success)</p><p>Scentbreaker (pouch, -) 167sp (167sp alchemy price, automatic success)</p><p>Smokestick (pouch, 0.5#) 74sp (67sp alchemy price, 74sp factoring success rate)</p><p>Sunrod, 3 (backpack, 3#) 21sp (7sp alchemy price, automatic success)</p><p>Suregrip (pouch, -) 74sp (67sp alchemy price, 74sp factoring success rate)</p><p>Coins - 2pp, 1gp, 1sp, 9cp (pouch, 1#)</p><p></p><p>Encumbrance: 52 (Light 0-58, Medium 59-116, Heavy 117-175)</p><p></p><p>Sunfire, light Warhorse 400gp</p><p>Str 16 Dex 13 Con 17 Int 2 Wis 13 Cha 6</p><p>HP 26 AC 14 Init +1 Fort +6 Ref +4 Wil +2</p><p>2 Hooves +4 (1d4+3), Bite -1 (1d3+1)</p><p>Listen +7, Spot +7</p><p>Low-light Vision, Scent</p><p></p><p>Military Saddle (horse, 30#) 20gp</p><p>Saddlebags (front, 8#) 4gp</p><p>Familiar Carrier (front saddlebags, 18#) 15gp</p><p>Portable Writing Desk (front saddlebags, 8#) 30gp</p><p>Reading Lamp (front saddlebags, 3#), 15gp</p><p>Oil, 3 flasks (front saddlebags, 3#), 3sp</p><p>Flint & Steel (front saddlebags, -) 1gp</p><p>Saddlebags (rear, 8#) 4gp</p><p>Trail Rations, 6 (rear saddlebags, 6#) 6sp</p><p>Waterskin, 6 (rear saddlebags, 24#) 6gp</p><p>Alchemist's Lab (rear saddlebags, 40#) 500gp</p><p>Alchemy Supplies (rear saddlebags, -) 100gp worth</p><p>Sunrod, 10 (rear saddlebags, 10#) 70sp (7sp alchemy price, automatic success)</p><p>Encumbrance: 158, 295 with rider, 207 dropping rear saddlebags (Light 0-230, Medium 231-460, Heavy 461-690)</p><p></p><p>Kerbit, Toad familiar</p><p>Diminutive magical beast</p><p>Str 1 Dex 12 Con 11 Int 6 Wis 14 Cha 4</p><p>HP 5 AC 16 Init +1 Fort +2 Ref +3 Will +4</p><p>Hide +21, Listen +5, Spot +5</p><p>Grant +2 Con, Grant Alertness, improved evasion, share spells, empathic link</p><p></p><p>Description to follow <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edits: minor corrections - sorry about all the edits <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="silentspace, post: 1133422, member: 14316"] Here's my char: Zarin Sundragon Male Sun Elf Evoker 2nd lvl XP 1000 (-10xp scrolls) Chaotic Good Str 14 6 pts Dex 14 6 pts Con 14 6 pts -2 racial +2 familiar Int 18 10 pts +2 racial Wis 10 2 pts Cha 10 2 pts Hit Points 11 AC 12, Touch 12, Flat 10 Init +2 BAB +1, Grap +2 Speed 30 Fort +2, Ref +2, Will +3 +4 Melee, Longsword, masterwork, 1d8+2, 19-20/x2 +4 Ranged, Mighty Longbow, 1d8+2, x3, 100'r Medium sized, 5' tall, 85 wt, 100 yrs old silver hair, green eyes, bronze skin Speaks Common, Elven, Draconic, +3 Bonus (TBD when I learn about the campaign a bit) +7 Alchemy (1) +4 int, +2 lab +5 Appraise (1cc) +4 int +5 Concentration (4) +1 con +4 Escape Artist (2cc) +2 dex +8 Knowledge (Arcana) (4) +4 int +5 Knowledge (History) (1) +4 int +2 Listen (0) +2 racial +4 Ride (0) +2 dex, +2 saddle +6 Search (0) +4 int, +2 racial +8 Spellcraft (4) +4 int +2 Spot (0) +2 racial +4 Tumble (2cc) +2 dex Feats Scribe Scroll Alertness (Familiar) Point Blank Shot Elf Traits Low-Light Vision Immunity to magic sleep/+2 SV vs. Enchantments +2 Racial bonus to Listen, Search, & Spot checks Automatic Secret Door check within 5 feet Elven weapon proficiencies Specialized School: Evocation Prohibited School: Conjuration Spells Prepared (4, 2+1+1) 0th- Resistance, Detect Magic x2, Prestidigitation 1st- Shield, Color Spray, True Strike, Magic Missile (S) Spellbook 0th - Resistance, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic 1st - Protection from Evil, Shield, Identify, Color Spray, Burning Hands, Expeditious Retreat, Magic Missile, True Strike, Comprehend Languages Traveler's Outfit (worn, 5#) 1gp Hidden Pocket for familiar (back of vest, -) 5gp Longsword, masterwork (belt left, 4#) 315gp Belt Pouch (belt left, 1#) 1gp Spell Component Pouch (belt right, 3#) 5gp Scroll Case (belt rear, 0.5#) 1gp Longbow, mighty composite +2 (left shoulder, 3#) 300gp Quiver, 40 arrows (right shoulder, 6#) 2gp Backpack (center back, 2#) 2gp Bedroll (below backpack, 5#) 1sp Waterskin- water (backpack, 4#) 1gp Trail Rations- 1 day (backpack, 1#) 1sp Soap (backpack, 1#) 5sp Spellbook (backpack, 3#) free Paper- 20 sheets (scroll case, -) 80sp Arcane Scrolls (scroll case, -) 125gp, -10 xp (scribe scroll price) Shield Color Spray Expeditious Retreat Endure Elements Comprehend Languages True Strike Magic Missile Jump Reduce Spider Climb Chalk (pouch, -) 1cp Ink (pouch, -) 8gp Inkpen (pouch, -) 1sp Acid (pouch, 1#) 33sp (33sp alchemy price, automatic success) Alchemist's fire (pouch, 1#) 74sp (67sp alchemy price, 74sp factoring success rate) Antitoxin, 3 (pouch, -) 903sp (167sp alchemy price, 301sp factoring success rate) Healing Salve, 15 (pouch, -) 4515sp (167sp alchemy price, 301sp factoring success rate) Thunderstone (pouch, 1#) 120sp (100sp alchemy price, 120sp factoring success rate) Tindertwigs, 10 (pouch, -) 30sp (3sp alchemy price, automatic success) Scentbreaker (pouch, -) 167sp (167sp alchemy price, automatic success) Smokestick (pouch, 0.5#) 74sp (67sp alchemy price, 74sp factoring success rate) Sunrod, 3 (backpack, 3#) 21sp (7sp alchemy price, automatic success) Suregrip (pouch, -) 74sp (67sp alchemy price, 74sp factoring success rate) Coins - 2pp, 1gp, 1sp, 9cp (pouch, 1#) Encumbrance: 52 (Light 0-58, Medium 59-116, Heavy 117-175) Sunfire, light Warhorse 400gp Str 16 Dex 13 Con 17 Int 2 Wis 13 Cha 6 HP 26 AC 14 Init +1 Fort +6 Ref +4 Wil +2 2 Hooves +4 (1d4+3), Bite -1 (1d3+1) Listen +7, Spot +7 Low-light Vision, Scent Military Saddle (horse, 30#) 20gp Saddlebags (front, 8#) 4gp Familiar Carrier (front saddlebags, 18#) 15gp Portable Writing Desk (front saddlebags, 8#) 30gp Reading Lamp (front saddlebags, 3#), 15gp Oil, 3 flasks (front saddlebags, 3#), 3sp Flint & Steel (front saddlebags, -) 1gp Saddlebags (rear, 8#) 4gp Trail Rations, 6 (rear saddlebags, 6#) 6sp Waterskin, 6 (rear saddlebags, 24#) 6gp Alchemist's Lab (rear saddlebags, 40#) 500gp Alchemy Supplies (rear saddlebags, -) 100gp worth Sunrod, 10 (rear saddlebags, 10#) 70sp (7sp alchemy price, automatic success) Encumbrance: 158, 295 with rider, 207 dropping rear saddlebags (Light 0-230, Medium 231-460, Heavy 461-690) Kerbit, Toad familiar Diminutive magical beast Str 1 Dex 12 Con 11 Int 6 Wis 14 Cha 4 HP 5 AC 16 Init +1 Fort +2 Ref +3 Will +4 Hide +21, Listen +5, Spot +5 Grant +2 Con, Grant Alertness, improved evasion, share spells, empathic link Description to follow :) Edits: minor corrections - sorry about all the edits :P [/QUOTE]
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