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This is... disturbing.
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1303718" data-attributes="member: 14214"><p>It's just a little disturbing...</p><p></p><p>So - I'm in a relatively new campagin using DnD 3.5, set in FR.</p><p></p><p>I'm playing a sun elf, focusing on an artificer concept, creation of items, etc.</p><p></p><p>I'm only first level, but knowing the game is lethal and the GM is a rules lawyer, I'm already sounding him out on magic items.</p><p></p><p>One quirk of my character is a disdain for personal weaponry. So, rather than buy a crossbow, I inquire as to costs of creating a headband of 'launch bolt'.</p><p></p><p>Now, launch bolt is a 0th level spell in the Magic o' Faerun. It essentially is a spell that closely duplicates a crossbow. Something like 'Caster can launch one crossbow bolt up to 100' + 25'/2 lvls with a ranged attack roll'. Pretty minor stuff.</p><p></p><p>Till my GM comes back with the following:</p><p></p><p>Headband of Unlimited Bolt - Command Word activated Wondrous Item</p><p>Prerequisites: CL 15, Craft Wondrous, Launch Bolt Spell, Silent Spell, Still Spell, Eschew Materials</p><p>Creation Price: 300 gp & 24 XP</p><p></p><p></p><p>It's disturbing, I tell you. Did he even bother to read the guidelines??? By my own calcuations:</p><p></p><p>0th spell counts as 1/2 for calculating, so it's </p><p>1/2 spell level * Caster Level 1 * 1800 gold pieces = 900 gp retail, or 350 gp + 36 xp. </p><p></p><p>I know he's right because he's the gm. But if a 0th level spell, command word activated wondrous item requires CL 15th to make - should I just hang up my hat as an artificer and change characters or suffer through??</p><p></p><p></p><p>What would you do?</p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1303718, member: 14214"] It's just a little disturbing... So - I'm in a relatively new campagin using DnD 3.5, set in FR. I'm playing a sun elf, focusing on an artificer concept, creation of items, etc. I'm only first level, but knowing the game is lethal and the GM is a rules lawyer, I'm already sounding him out on magic items. One quirk of my character is a disdain for personal weaponry. So, rather than buy a crossbow, I inquire as to costs of creating a headband of 'launch bolt'. Now, launch bolt is a 0th level spell in the Magic o' Faerun. It essentially is a spell that closely duplicates a crossbow. Something like 'Caster can launch one crossbow bolt up to 100' + 25'/2 lvls with a ranged attack roll'. Pretty minor stuff. Till my GM comes back with the following: Headband of Unlimited Bolt - Command Word activated Wondrous Item Prerequisites: CL 15, Craft Wondrous, Launch Bolt Spell, Silent Spell, Still Spell, Eschew Materials Creation Price: 300 gp & 24 XP It's disturbing, I tell you. Did he even bother to read the guidelines??? By my own calcuations: 0th spell counts as 1/2 for calculating, so it's 1/2 spell level * Caster Level 1 * 1800 gold pieces = 900 gp retail, or 350 gp + 36 xp. I know he's right because he's the gm. But if a 0th level spell, command word activated wondrous item requires CL 15th to make - should I just hang up my hat as an artificer and change characters or suffer through?? What would you do? [/QUOTE]
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This is... disturbing.
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