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This is the end, my beautiful friend (?) - or endgame in 5e
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<blockquote data-quote="Tony Vargas" data-source="post: 7173361" data-attributes="member: 996"><p>Only in 4e, and it goes to 30, which we haven't gotten to, yet - 22nd in the campaign I'm in, 24th in the one I'm running, which is moving faster...</p><p>In 1e, the highest I got starting from first was 12th. </p><p>I ran an AD&D campaign that finished in 2e after 10 years, with most characters no higher than 14th. (One 18th level character was a 2e variant class that need less exp to level than a thief, and was very weak, essentially like a 3e commoner or expert.)</p><p>The 3e campaigns I was in went to 13th, and probably should have ended sooner. ;(</p><p></p><p>But, 5e I almost exclusively run, and that intro games at conventions & AL, so low-level, which also isn't ideal, you have to be careful with 1st level parties, especially.</p><p> Yes, a fair number of epic adventures. Levels 21 to 26, so far, including games starting at Epic.</p><p></p><p> ..the game has a definite 'sweet spot' within which it works, before that it's marginal, after, problematic. </p><p>It's possible to run good high-level games, but (outside of 4e) there are tricks to it.</p><p> In 1e it helps to shift the scope, around name level, to strongholds and politics - the rules are sketchy, but getting away from solving everything with sword or spell avoids some issues.</p><p>In 3e it gets very tricky to come up with challenges, because a DC that's barely possible to fail for a character specialized in it may be impossible for everyone else, and spells & item creation can prepare a Tier 1 caster to trivialize just about anything.</p><p>4e & 5e fixed the first problem with a common progression - 1/2 level & proficiency, respectively. 4e AEDU solved the second, so even Epic works. 5e muted it with fewer very high level slots, no make/buy, and far fewer, somewhat nerfed spells to choose from.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7173361, member: 996"] Only in 4e, and it goes to 30, which we haven't gotten to, yet - 22nd in the campaign I'm in, 24th in the one I'm running, which is moving faster... In 1e, the highest I got starting from first was 12th. I ran an AD&D campaign that finished in 2e after 10 years, with most characters no higher than 14th. (One 18th level character was a 2e variant class that need less exp to level than a thief, and was very weak, essentially like a 3e commoner or expert.) The 3e campaigns I was in went to 13th, and probably should have ended sooner. ;( But, 5e I almost exclusively run, and that intro games at conventions & AL, so low-level, which also isn't ideal, you have to be careful with 1st level parties, especially. Yes, a fair number of epic adventures. Levels 21 to 26, so far, including games starting at Epic. ..the game has a definite 'sweet spot' within which it works, before that it's marginal, after, problematic. It's possible to run good high-level games, but (outside of 4e) there are tricks to it. In 1e it helps to shift the scope, around name level, to strongholds and politics - the rules are sketchy, but getting away from solving everything with sword or spell avoids some issues. In 3e it gets very tricky to come up with challenges, because a DC that's barely possible to fail for a character specialized in it may be impossible for everyone else, and spells & item creation can prepare a Tier 1 caster to trivialize just about anything. 4e & 5e fixed the first problem with a common progression - 1/2 level & proficiency, respectively. 4e AEDU solved the second, so even Epic works. 5e muted it with fewer very high level slots, no make/buy, and far fewer, somewhat nerfed spells to choose from. [/QUOTE]
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