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This is the end, my beautiful friend (?) - or endgame in 5e
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<blockquote data-quote="Oofta" data-source="post: 7173698" data-attributes="member: 6801845"><p>Yes. The (soon to end) campaign I'm currently playing in we're 20th level now. I made it to 30th level (DMing and playing) in 5E.</p><p></p><p>For 5E - not yet. Not sure I will ... but I have plans to have a cross-over event from my wife's campaign to mine which will combine a couple of groups for 20th level shenanigans.</p><p></p><p>The biggest issue I see is analysis paralysis on the side of players. They have too many options and don't want to "waste" high level spells and powers when it's not necessary.</p><p></p><p>A fair number of players hold back for that "big fight" that never seems to happen.</p><p></p><p>The other problem is simply one of speed. Players who role. One. Die. At. A. Time. I get it. Your fighter has 10 attacks and you don't have that many dice. Roll ahead, use average damage, do <em>something</em> so the rest of the group isn't sitting around waiting for you.</p><p></p><p>Some people just aren't organized enough to do it though. When I play my turn (the attack part) is over in less than a minute - what AC? OK, they take ___ damage. Because I've rolled ahead and wrote down all my numbers and I just have to verify I hit. Since I always roll in sequence, and my DM trusts me, it's all good.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7173698, member: 6801845"] Yes. The (soon to end) campaign I'm currently playing in we're 20th level now. I made it to 30th level (DMing and playing) in 5E. For 5E - not yet. Not sure I will ... but I have plans to have a cross-over event from my wife's campaign to mine which will combine a couple of groups for 20th level shenanigans. The biggest issue I see is analysis paralysis on the side of players. They have too many options and don't want to "waste" high level spells and powers when it's not necessary. A fair number of players hold back for that "big fight" that never seems to happen. The other problem is simply one of speed. Players who role. One. Die. At. A. Time. I get it. Your fighter has 10 attacks and you don't have that many dice. Roll ahead, use average damage, do [I]something[/I] so the rest of the group isn't sitting around waiting for you. Some people just aren't organized enough to do it though. When I play my turn (the attack part) is over in less than a minute - what AC? OK, they take ___ damage. Because I've rolled ahead and wrote down all my numbers and I just have to verify I hit. Since I always roll in sequence, and my DM trusts me, it's all good. [/QUOTE]
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This is the end, my beautiful friend (?) - or endgame in 5e
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