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General Tabletop Discussion
*Dungeons & Dragons
This is the style of game I hope to emulate using D&D Next.
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<blockquote data-quote="RangerWickett" data-source="post: 6282683" data-attributes="member: 63"><p>Don't forget the soundtrack. The soundtrack is what makes it work: <a href="https://www.youtube.com/watch?v=xteoc9zrC2w" target="_blank">https://www.youtube.com/watch?v=xteoc9zrC2w</a></p><p></p><p>I played a Conan game once where the GM had us start the typical way - as slaves beating our captors to death with our chains while the desert caravan was being attacked by a giant scorpion. </p><p></p><p>My character -- whose character class would be best described as 'murderer' -- eventually found a magic ring that whispered it could teach him dark sorcery. We were going up against a cult of evil sun worshipers, so I figured some magic would be useful. When the rest of the party found out I'd multiclassed (and hadn't <em>actually</em> learned any spells yet), they threw me into a pit filled with giant scorpions.</p><p></p><p>(My replacement character was basically Danny Trejo as Machete, sticking knives in people who needed knives stuck in 'em.)</p><p></p><p>This was a game where spellcasters could use any unspent spell power to curse you when they died. After defeating the cult, we headed to the biggest city to try to sell all the treasure we had found and become kings. One wizard took an interest in a gem we'd found, and when we went to his fortress-like abode, we got a little nervous as his apprentices loomed in the shadows. Our party's grappler didn't like the wizard's tone, and so he put him in a choke hold.</p><p></p><p>The apprentices all exchanged glances. Half thought, "Now's my chance to show master my loyalty." The other half thought, "Now's my chance to eliminate master and take his place."</p><p></p><p>Have you ever seen a chain reaction of exploding wizards? Machete did, and that's how the campaign ended.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6282683, member: 63"] Don't forget the soundtrack. The soundtrack is what makes it work: [url]https://www.youtube.com/watch?v=xteoc9zrC2w[/url] I played a Conan game once where the GM had us start the typical way - as slaves beating our captors to death with our chains while the desert caravan was being attacked by a giant scorpion. My character -- whose character class would be best described as 'murderer' -- eventually found a magic ring that whispered it could teach him dark sorcery. We were going up against a cult of evil sun worshipers, so I figured some magic would be useful. When the rest of the party found out I'd multiclassed (and hadn't [I]actually[/I] learned any spells yet), they threw me into a pit filled with giant scorpions. (My replacement character was basically Danny Trejo as Machete, sticking knives in people who needed knives stuck in 'em.) This was a game where spellcasters could use any unspent spell power to curse you when they died. After defeating the cult, we headed to the biggest city to try to sell all the treasure we had found and become kings. One wizard took an interest in a gem we'd found, and when we went to his fortress-like abode, we got a little nervous as his apprentices loomed in the shadows. Our party's grappler didn't like the wizard's tone, and so he put him in a choke hold. The apprentices all exchanged glances. Half thought, "Now's my chance to show master my loyalty." The other half thought, "Now's my chance to eliminate master and take his place." Have you ever seen a chain reaction of exploding wizards? Machete did, and that's how the campaign ended. [/QUOTE]
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This is the style of game I hope to emulate using D&D Next.
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