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<blockquote data-quote="Mannahnin" data-source="post: 8169862" data-attributes="member: 7026594"><p>D&D is always going to be challenging to try to encapsulate and faithfully represent in a filmed medium, because of course D&D is designed to let us make a game of a wide variety of fantasy fiction. Picking any given set of adventurers, plot and tone is always going to narrow the scope in a way that turns it into a story more akin to any given fantasy movie or TV show rather than to the game we all know and love.</p><p></p><p>That being said, I think you're right that a TV series is definitely a better medium than a movie to try to represent D&D. You can have standalone one-episode stories, you can have overarching multi-episode plot arcs, you can have variations in tone, you can have changes in the cast accounting for character turnover as you would in a D&D game. </p><p></p><p>And I agree with the central insight that The Mandalorian is probably the best (at least with live actors; not counting animated fare) example of how to do it and do it well. Both in terms of telling an entertaining episodic story, and in the technology which makes it possible to have such a variety of locales and creatures. This is probably the first time I've felt ANY optimism about the possibility of making a GOOD D&D-based show.</p></blockquote><p></p>
[QUOTE="Mannahnin, post: 8169862, member: 7026594"] D&D is always going to be challenging to try to encapsulate and faithfully represent in a filmed medium, because of course D&D is designed to let us make a game of a wide variety of fantasy fiction. Picking any given set of adventurers, plot and tone is always going to narrow the scope in a way that turns it into a story more akin to any given fantasy movie or TV show rather than to the game we all know and love. That being said, I think you're right that a TV series is definitely a better medium than a movie to try to represent D&D. You can have standalone one-episode stories, you can have overarching multi-episode plot arcs, you can have variations in tone, you can have changes in the cast accounting for character turnover as you would in a D&D game. And I agree with the central insight that The Mandalorian is probably the best (at least with live actors; not counting animated fare) example of how to do it and do it well. Both in terms of telling an entertaining episodic story, and in the technology which makes it possible to have such a variety of locales and creatures. This is probably the first time I've felt ANY optimism about the possibility of making a GOOD D&D-based show. [/QUOTE]
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