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<blockquote data-quote="Evenglare" data-source="post: 5783268" data-attributes="member: 63245"><p><strong>The real value of Paizo as a company is not in our rulebooks. Heck, we give the rules away for free, and anybody can drop them into their own book and sell them without even needing to consult us, much less pay us. We make money selling them, but as an actual asset, the rules themselves don't significantly add to the company's value. </strong></p><p></p><p>This is why wizards has not had much success. They focus on the rules and not the worlds, settings, and story lines that make this type of hobby great. D&D used to have all kinds of cool adventures, my personal favorite was the Dragonlance Modules. If they want to win back people they need to get back to the story elements of the game.</p><p></p><p>It pains me greatly that a 4th edition of Dragonlance didn't surface in any way other than a smattering of stats for some noteworthy dragons. They had a good idea with their Scales of War path. They kind of dropped the ball after that though. There was much wasted potential with the magazines. They could have detailed several campaign worlds, or stories but they just... didn't.</p><p></p><p>I'm happy with D&D 4 as a rule set, but the way it is implemented seems like they started retrofitting campaigns around this new rules set. It reminds me of... trying to drink from a fire hydrant. Forgotten Realms and Eberron were not done the justice they deserved. So many things felt forced by the rule set. They did a fantastic job with Dark Sun, disallowing divine power source and other things like that. </p><p></p><p>I dont know, I may be the only person who thinks this. Maybe not. Just my opinion of where things have gone, where we are now, and a way to imagine a future for our hobby.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5783268, member: 63245"] [b]The real value of Paizo as a company is not in our rulebooks. Heck, we give the rules away for free, and anybody can drop them into their own book and sell them without even needing to consult us, much less pay us. We make money selling them, but as an actual asset, the rules themselves don't significantly add to the company's value. [/b] This is why wizards has not had much success. They focus on the rules and not the worlds, settings, and story lines that make this type of hobby great. D&D used to have all kinds of cool adventures, my personal favorite was the Dragonlance Modules. If they want to win back people they need to get back to the story elements of the game. It pains me greatly that a 4th edition of Dragonlance didn't surface in any way other than a smattering of stats for some noteworthy dragons. They had a good idea with their Scales of War path. They kind of dropped the ball after that though. There was much wasted potential with the magazines. They could have detailed several campaign worlds, or stories but they just... didn't. I'm happy with D&D 4 as a rule set, but the way it is implemented seems like they started retrofitting campaigns around this new rules set. It reminds me of... trying to drink from a fire hydrant. Forgotten Realms and Eberron were not done the justice they deserved. So many things felt forced by the rule set. They did a fantastic job with Dark Sun, disallowing divine power source and other things like that. I dont know, I may be the only person who thinks this. Maybe not. Just my opinion of where things have gone, where we are now, and a way to imagine a future for our hobby. [/QUOTE]
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