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<blockquote data-quote="Ahnehnois" data-source="post: 5783490" data-attributes="member: 17106"><p>Pretty much.</p><p></p><p>Paizo is successful because their content is open, their customer service is great, their advertising isn't as insulting, their production values aren't as lousy, and, most importantly, because the rules system they use is more flexible, balanced, and appropriate. The adventures are nice niche products and certainly have been good for the company, but frankly I think anyone could have made a living with a decent repackaging of 3.5. Conversely, if the GSL had been different and instead of a rules system they had published only adventures for 4e, I doubt they'd have much profile, probably less than in their Dragon and Dungeon days, which are magazines that were cut because they weren't profitable.</p><p></p><p>D&D is always about playing your game, telling your story. That, unfortunately for those in the rpg business, doesn't cost anything.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5783490, member: 17106"] Pretty much. Paizo is successful because their content is open, their customer service is great, their advertising isn't as insulting, their production values aren't as lousy, and, most importantly, because the rules system they use is more flexible, balanced, and appropriate. The adventures are nice niche products and certainly have been good for the company, but frankly I think anyone could have made a living with a decent repackaging of 3.5. Conversely, if the GSL had been different and instead of a rules system they had published only adventures for 4e, I doubt they'd have much profile, probably less than in their Dragon and Dungeon days, which are magazines that were cut because they weren't profitable. D&D is always about playing your game, telling your story. That, unfortunately for those in the rpg business, doesn't cost anything. [/QUOTE]
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