Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This is why pathfinder has been successful.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DDogwood" data-source="post: 5784349" data-attributes="member: 73527"><p>I think that rules are important to a successful RPG, but they are only one piece of the puzzle. I suspect that Paizo's bread and butter is really the Adventure Paths, but good adventures and setting material are just one more element of a successful RPG. </p><p></p><p>We spend a lot of time analyzing what went "wrong" with 4e, and what Paizo did "right", but I really think that the biggest problem has been with splitting the market. This has been hard for Wizards, because it's weakened their sales at a time when their main RPG product is being compared (probably unfairly) to Magic and many unrelated toy products. It's worked well for Paizo, because they've been able to capitalize on the edition wars and their pre-4e strengths to expand and gain respectable sales on what is really just the world's most successful D&D clone. While they have extensively revised the rules, Pathfinder is still fundamentally 3e D&D, and I doubt anyone could prove that the rules are objectively better - perhaps just better tuned to the preferences of people who liked 3e. </p><p></p><p>We don't have enough evidence to claim what RPGs are actually doing "well" or "poorly", and I'm not sure anyone can even agree what that means. I doubt anyone knows how big the RPG market is at all. However, it seems like 4e and Pathfinder are the top dogs at the moment, and they're both finding different ways to maintain what success they have. </p><p></p><p>I think the most important thing for a successful RPG, however, is diversified revenue. Wizards noticed that the greatest profitability came from core rulebooks, and rightly or wrongly based their strategy on that. Paizo has always made their money from publishing adventures and optional rules, and their strategy is based on that. But IMO both companies survive because they don't make most of their money from their main revenue stream - Paizo has a successful online store, sells tons of different game aids, and probably sells plenty of material to people who don't play Pathfinder at all (witness the huge number of "4e conversions" of their products floating about). Wizards sells board games, DDI subscriptions, game accessories, and so on, and again, it is likely that many of their customers don't play any version of D&D. </p><p></p><p>RPGs aren't profitable products, by most any standard, mainly because they are infinitely replayable. It's hard to imagine a less expensive social hobby. Fundamentally, I think that the only way to make money in RPGs is to sell things that aren't RPGs and hope that those other things make you enough money to keep on publishing RPGs.</p></blockquote><p></p>
[QUOTE="DDogwood, post: 5784349, member: 73527"] I think that rules are important to a successful RPG, but they are only one piece of the puzzle. I suspect that Paizo's bread and butter is really the Adventure Paths, but good adventures and setting material are just one more element of a successful RPG. We spend a lot of time analyzing what went "wrong" with 4e, and what Paizo did "right", but I really think that the biggest problem has been with splitting the market. This has been hard for Wizards, because it's weakened their sales at a time when their main RPG product is being compared (probably unfairly) to Magic and many unrelated toy products. It's worked well for Paizo, because they've been able to capitalize on the edition wars and their pre-4e strengths to expand and gain respectable sales on what is really just the world's most successful D&D clone. While they have extensively revised the rules, Pathfinder is still fundamentally 3e D&D, and I doubt anyone could prove that the rules are objectively better - perhaps just better tuned to the preferences of people who liked 3e. We don't have enough evidence to claim what RPGs are actually doing "well" or "poorly", and I'm not sure anyone can even agree what that means. I doubt anyone knows how big the RPG market is at all. However, it seems like 4e and Pathfinder are the top dogs at the moment, and they're both finding different ways to maintain what success they have. I think the most important thing for a successful RPG, however, is diversified revenue. Wizards noticed that the greatest profitability came from core rulebooks, and rightly or wrongly based their strategy on that. Paizo has always made their money from publishing adventures and optional rules, and their strategy is based on that. But IMO both companies survive because they don't make most of their money from their main revenue stream - Paizo has a successful online store, sells tons of different game aids, and probably sells plenty of material to people who don't play Pathfinder at all (witness the huge number of "4e conversions" of their products floating about). Wizards sells board games, DDI subscriptions, game accessories, and so on, and again, it is likely that many of their customers don't play any version of D&D. RPGs aren't profitable products, by most any standard, mainly because they are infinitely replayable. It's hard to imagine a less expensive social hobby. Fundamentally, I think that the only way to make money in RPGs is to sell things that aren't RPGs and hope that those other things make you enough money to keep on publishing RPGs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
This is why pathfinder has been successful.
Top