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<blockquote data-quote="Banshee16" data-source="post: 5784719" data-attributes="member: 7883"><p>I suspect that Paizo, given that they ran Dragon and Dungeon magazines, were in a good position to measure the popularity of system changes, new ideas etc. that were published in those magazines, and served as precursors of ideas that were eventually wrapped into Pathfinder.</p><p></p><p>At the end of the day, 3E was a popular, nicely built system that many people liked. Pathfinder may not have revolutionized things with a completely new system, but they fixed some (not all) of the glaring problems or complaints, and implemented fairly popular changes that addressed points many players had complained about over the years.</p><p></p><p>Did it still retain some of the key mechanical flaws purported to exist in 3E, like swingy combat at high levels that some people complained about? No, but it was recognizably D&D, had some cool new additions, and was well supported.</p><p></p><p>I think they executed their game plan pretty well.</p><p></p><p>4E in turn changed things so much that it made the game unpalatable for some of us who found it throwing out too much stuff that we liked. Or putting us in a position (initially) where we had to wait, and buy a whole series of books to get features we used to get in the 3 core books. I know I initially waited when 4E came out....it didn't have druids or familiars, or a bunch of other things. It was explained these items would come in later books. It *felt* like they were trying to introduce core features in later books, almost like having a suite of playing cards spread out over the purchase of several decks. Personally, I just lost interest waiting for the game to have the features I wanted, and should have been included in Day 1. I know later books tried to combine and streamline all that stuff....but it was too little too late. By that point I'd been out of the WotC product purchasing cycle for like 2 years or so.</p><p></p><p>The Pathfinder adventure paths.....those have just been awesome though. WotC/TSR used to write great adventures...the Great Modron March, Dead Gods....I had a tonne of fun with those series. Return to the Tomb of Horrors and some of those "return to the classics" style adventures were pretty cool. Somewhere along the line though, WotC just seemed to lose their way, and focus only on mechanics, and lost focus on story. Paizo never lost that focus. To me, that was part of the difference.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 5784719, member: 7883"] I suspect that Paizo, given that they ran Dragon and Dungeon magazines, were in a good position to measure the popularity of system changes, new ideas etc. that were published in those magazines, and served as precursors of ideas that were eventually wrapped into Pathfinder. At the end of the day, 3E was a popular, nicely built system that many people liked. Pathfinder may not have revolutionized things with a completely new system, but they fixed some (not all) of the glaring problems or complaints, and implemented fairly popular changes that addressed points many players had complained about over the years. Did it still retain some of the key mechanical flaws purported to exist in 3E, like swingy combat at high levels that some people complained about? No, but it was recognizably D&D, had some cool new additions, and was well supported. I think they executed their game plan pretty well. 4E in turn changed things so much that it made the game unpalatable for some of us who found it throwing out too much stuff that we liked. Or putting us in a position (initially) where we had to wait, and buy a whole series of books to get features we used to get in the 3 core books. I know I initially waited when 4E came out....it didn't have druids or familiars, or a bunch of other things. It was explained these items would come in later books. It *felt* like they were trying to introduce core features in later books, almost like having a suite of playing cards spread out over the purchase of several decks. Personally, I just lost interest waiting for the game to have the features I wanted, and should have been included in Day 1. I know later books tried to combine and streamline all that stuff....but it was too little too late. By that point I'd been out of the WotC product purchasing cycle for like 2 years or so. The Pathfinder adventure paths.....those have just been awesome though. WotC/TSR used to write great adventures...the Great Modron March, Dead Gods....I had a tonne of fun with those series. Return to the Tomb of Horrors and some of those "return to the classics" style adventures were pretty cool. Somewhere along the line though, WotC just seemed to lose their way, and focus only on mechanics, and lost focus on story. Paizo never lost that focus. To me, that was part of the difference. Banshee [/QUOTE]
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