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<blockquote data-quote="Zelda Themelin" data-source="post: 5786137" data-attributes="member: 167"><p>I like Paizo things, mostly. Adventure paths, well I have all of those. We have played half now. I usually wait until one is finished otherwise it kinda confusing to dm, since, well they haven't been written by same persons, and sometimes it shows. I change them to suit what players do, and so it's easier to know whole intended stuff.</p><p></p><p>All the area books, I admit I mostly read for fun. What bothers me most actually is that few of them have living/house costs listed but most do not. And they aren't really in PF core rules either. This came up quite a lot actually, and seems price levels vary. Its also usual argument in game I am player. </p><p></p><p>I would really like there would be book about costs for everything big, houses, beasts, ships, castles, private island/forest/farmstead. Would same many arguments in my group.</p><p></p><p>But back to original subject. Paizo books, for most part, are fun to read. Also, modules are for most part easy to use (unless you count occasional irritating map-mistakes). Editional issues are low and rules are almost always right. Something I can't say about my much loved Scarred Land.</p><p></p><p>So I value Paizo's quality. Scarn books were fun to read too, but one freelancer wrote this and other that world changed every book, until it was no longer really Scarn and rule issues were dominant. </p><p></p><p>I think Scarn was better world than Golarion, more interesting. But Golarion has started to sound interesting as well, and I think I thank adventure paths for that. I like world doesn't really change assuming every adventure would happen in every player's home game. Little infulence of that or books is not such a bad thing, but too much is like oldie Forgotten Realms. </p><p></p><p>I think I will stay paizos customer if they stay off from changing rule-sets aka resell mostly same material.</p><p>adventure paths, yes, I like them. I just personally hope to keep ninjas and pirates out of my games. Latest one is not to my liking much. And that's why it's so good there is more material than just the adventure. I think it was good idea, to keep it a bit magazine-like.</p><p></p><p>And they have color-pictures. And art-style, though not my absolute favorite, is quite nice and comes with consistancy. Style doesn't jump from here to there in bw-pictures of sad quality. Scarred lands I am looking at you, there were some great pics, but mostly art was awful. "Exalted"-art in SL was also confusing. This is highly IMO naturally.</p><p></p><p>Thus far Paizo hasn't contradicted too much things said before, and quality works, and their customer service is good one, as this far, I will stay a happy customer.</p><p></p><p>But I really got into Paizo stuff because I really liked Shacled City and many other adventures, and wanted Dungeon/Dragon magazine back and didn't want to change really from 3.x. Most people I know IRL are sticking with Paizo stuff for similar reasons. Few went for 4rd edition and think it really rocks for them, and would like to have more adventures to run. Yeh, we are too busy with RL, to write our own adventures from sratch like we used to.</p></blockquote><p></p>
[QUOTE="Zelda Themelin, post: 5786137, member: 167"] I like Paizo things, mostly. Adventure paths, well I have all of those. We have played half now. I usually wait until one is finished otherwise it kinda confusing to dm, since, well they haven't been written by same persons, and sometimes it shows. I change them to suit what players do, and so it's easier to know whole intended stuff. All the area books, I admit I mostly read for fun. What bothers me most actually is that few of them have living/house costs listed but most do not. And they aren't really in PF core rules either. This came up quite a lot actually, and seems price levels vary. Its also usual argument in game I am player. I would really like there would be book about costs for everything big, houses, beasts, ships, castles, private island/forest/farmstead. Would same many arguments in my group. But back to original subject. Paizo books, for most part, are fun to read. Also, modules are for most part easy to use (unless you count occasional irritating map-mistakes). Editional issues are low and rules are almost always right. Something I can't say about my much loved Scarred Land. So I value Paizo's quality. Scarn books were fun to read too, but one freelancer wrote this and other that world changed every book, until it was no longer really Scarn and rule issues were dominant. I think Scarn was better world than Golarion, more interesting. But Golarion has started to sound interesting as well, and I think I thank adventure paths for that. I like world doesn't really change assuming every adventure would happen in every player's home game. Little infulence of that or books is not such a bad thing, but too much is like oldie Forgotten Realms. I think I will stay paizos customer if they stay off from changing rule-sets aka resell mostly same material. adventure paths, yes, I like them. I just personally hope to keep ninjas and pirates out of my games. Latest one is not to my liking much. And that's why it's so good there is more material than just the adventure. I think it was good idea, to keep it a bit magazine-like. And they have color-pictures. And art-style, though not my absolute favorite, is quite nice and comes with consistancy. Style doesn't jump from here to there in bw-pictures of sad quality. Scarred lands I am looking at you, there were some great pics, but mostly art was awful. "Exalted"-art in SL was also confusing. This is highly IMO naturally. Thus far Paizo hasn't contradicted too much things said before, and quality works, and their customer service is good one, as this far, I will stay a happy customer. But I really got into Paizo stuff because I really liked Shacled City and many other adventures, and wanted Dungeon/Dragon magazine back and didn't want to change really from 3.x. Most people I know IRL are sticking with Paizo stuff for similar reasons. Few went for 4rd edition and think it really rocks for them, and would like to have more adventures to run. Yeh, we are too busy with RL, to write our own adventures from sratch like we used to. [/QUOTE]
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