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<blockquote data-quote="Neonchameleon" data-source="post: 5794123" data-attributes="member: 87792"><p>Given that on RPG.net I think you've been denying that the fifteen minute adventuring day even <em>exists</em> - or at least you've ever found it a problem then I consider your play ... atypical.</p><p> </p><p></p><p> </p><p>Possibly my group were smarter about it. They spent several days [spoiler]terrorizing the Stag Lord's fort from outside the walls and when they did move in it was stormcloak-and-wheelbarrow style backed with illusion magic and a natural 19 on an intimidate check with a string of successful aid others and an impressive skill level when they finally decided to move in. The lower level bandits fled.[/spoiler]</p><p> </p><p>Was I rolling random monsters for that? Of course. Did this slow the PCs? Not really [spoiler]unless you count giving them a supply of heads to wave around as disembodied heads[/spoiler]. Certainly the <em>combat</em> wasn't a threat.</p><p> </p><p></p><p></p><p>The specific cases you've mentioned being the only ones where this is an issue.</p><p> </p><p></p><p> </p><p>Then the PCs are not using their powers to best effect. 3.X <em>is balanced round 4 encounters/day</em>. Excluding capstones to modules I'm struggling to think of <em>any</em> adventuring days that come close to that level.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5794123, member: 87792"] Given that on RPG.net I think you've been denying that the fifteen minute adventuring day even [I]exists[/I] - or at least you've ever found it a problem then I consider your play ... atypical. Possibly my group were smarter about it. They spent several days [spoiler]terrorizing the Stag Lord's fort from outside the walls and when they did move in it was stormcloak-and-wheelbarrow style backed with illusion magic and a natural 19 on an intimidate check with a string of successful aid others and an impressive skill level when they finally decided to move in. The lower level bandits fled.[/spoiler] Was I rolling random monsters for that? Of course. Did this slow the PCs? Not really [spoiler]unless you count giving them a supply of heads to wave around as disembodied heads[/spoiler]. Certainly the [I]combat[/I] wasn't a threat. The specific cases you've mentioned being the only ones where this is an issue. Then the PCs are not using their powers to best effect. 3.X [I]is balanced round 4 encounters/day[/I]. Excluding capstones to modules I'm struggling to think of [I]any[/I] adventuring days that come close to that level. [/QUOTE]
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