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<blockquote data-quote="gamerprinter" data-source="post: 5794312" data-attributes="member: 50895"><p>And obviously, from NeonChameleon's reply of my post, we've had this 'discussion' before on RPG.net, where I must be playing D&D/PF atypically since I encounter none of the issues that he believes exists - so I must be doing it 'wrong' or something.</p><p> </p><p>Because the rules work fine without such issues for my group, I have to guess, that those encountering such issues are doing something different. I don't want to say they are playing it 'wrong', but I have no other explanation.</p><p> </p><p>I had only one player playing a wizard five years ago that insisted on 'nova-ing' his spells in one encounter. When the party chose not to rest to let him regain is spent resources, and his character consequently died later that adventure, no wizard character since has gone 'nova' with his spells. That single encounter corrected all conceptions of a possible 15 minute adventuring day - an easy fix, without changing the rules.</p><p> </p><p>Of course, if you let your players determine the method of play without GM influence - they might very well wreck the game and cause multiple 'issues' to occur.</p><p> </p><p>Again, no issues here - I guess playing atypically must the best way... so there's your solution, NC.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 5794312, member: 50895"] And obviously, from NeonChameleon's reply of my post, we've had this 'discussion' before on RPG.net, where I must be playing D&D/PF atypically since I encounter none of the issues that he believes exists - so I must be doing it 'wrong' or something. Because the rules work fine without such issues for my group, I have to guess, that those encountering such issues are doing something different. I don't want to say they are playing it 'wrong', but I have no other explanation. I had only one player playing a wizard five years ago that insisted on 'nova-ing' his spells in one encounter. When the party chose not to rest to let him regain is spent resources, and his character consequently died later that adventure, no wizard character since has gone 'nova' with his spells. That single encounter corrected all conceptions of a possible 15 minute adventuring day - an easy fix, without changing the rules. Of course, if you let your players determine the method of play without GM influence - they might very well wreck the game and cause multiple 'issues' to occur. Again, no issues here - I guess playing atypically must the best way... so there's your solution, NC. [/QUOTE]
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