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<blockquote data-quote="pemerton" data-source="post: 5798273" data-attributes="member: 42582"><p>Well, quite, but as Hussar has said, you seem to be wanting to say both that it is GM and it is system.</p><p></p><p>I think it is a system issue - namely, a system in which (i) some PCs can nova and others can't, and (ii) nova-ing PCs overshadow the others.</p><p></p><p>One possible fix is to eliminate the incentive to nova via a certain approach to scenario design, scene framing, willingness to kill the hostages offscreen, etc. But not everyone like these playstyle options- and not just because they're bad GMs or players.</p><p></p><p>Another fix is to change either (i) or (ii) above. Over the years, I have sometimes changed (i) - either by having everyone play spellcasters (in an RM campaign) or by changing the way magic works (in my 4e campaign) - and I have sometimes changed (ii), by running a RM game using various options that made non-spell users as effective as nova-ing spell users.</p><p></p><p>Right. And like Hussar, I've stuck with my desired playstyle and changed systems in various ways.</p><p></p><p></p><p>I wanted to give you some XP for your skillful posting, but have to spread it around! You need to go hardcore Pulsipherian, and prompt others into making XP-worthy posts (and then lure me into reading them) so you can expedite the cycling of my S'mon XP meter!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5798273, member: 42582"] Well, quite, but as Hussar has said, you seem to be wanting to say both that it is GM and it is system. I think it is a system issue - namely, a system in which (i) some PCs can nova and others can't, and (ii) nova-ing PCs overshadow the others. One possible fix is to eliminate the incentive to nova via a certain approach to scenario design, scene framing, willingness to kill the hostages offscreen, etc. But not everyone like these playstyle options- and not just because they're bad GMs or players. Another fix is to change either (i) or (ii) above. Over the years, I have sometimes changed (i) - either by having everyone play spellcasters (in an RM campaign) or by changing the way magic works (in my 4e campaign) - and I have sometimes changed (ii), by running a RM game using various options that made non-spell users as effective as nova-ing spell users. Right. And like Hussar, I've stuck with my desired playstyle and changed systems in various ways. I wanted to give you some XP for your skillful posting, but have to spread it around! You need to go hardcore Pulsipherian, and prompt others into making XP-worthy posts (and then lure me into reading them) so you can expedite the cycling of my S'mon XP meter! [/QUOTE]
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