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<blockquote data-quote="Remus Lupin" data-source="post: 5798398" data-attributes="member: 12760"><p>Ok, the same people have to stop making clever and insightful comments that I want to give XP for over and over, because the system refuses to let me give you any more!</p><p></p><p>So, for the record, S'mon and Ironwolf sum up my own perspective quite well. The debate seems to be over whether, if I don't like a system, it's because there's a problem with the system or with my preferred way of playing. This is a debate no one will ever win, and the best course of action is to refuse to fight. In that regard, I think Ironwolf's comment is right on the money.</p><p></p><p>There is little about 4th edition that appeals to me. That's not because the system is in any sense "broken" or problematic. It just doesn't appeal to me as a player given what I want out of the game. I can state that without saying that the "problem" is located either in myself or in the system. The "problem" is located in the match between the two.</p><p></p><p>I've never had a real problem with the 15 MAD. When I've DMed, I've tried to remind players that they are often under some kind of time constraint that ought to prevent them from regularly resting, or else make resting a risky proposition. If time's not an issue, there's not much you can do on this front, since a small party and a well prepped Rope Trick will take care of most of the wandering monster problems at low levels.</p><p></p><p>That said, this is a role playing game. Players who want to treat it as an exercise in exploiting mechanics can always do so if the emphasis is placed on the mechanics. But if the emphasis is placed on story and character, then it's in the interaction between the player and the GM that problems like the 15 MAD can be overcome.</p></blockquote><p></p>
[QUOTE="Remus Lupin, post: 5798398, member: 12760"] Ok, the same people have to stop making clever and insightful comments that I want to give XP for over and over, because the system refuses to let me give you any more! So, for the record, S'mon and Ironwolf sum up my own perspective quite well. The debate seems to be over whether, if I don't like a system, it's because there's a problem with the system or with my preferred way of playing. This is a debate no one will ever win, and the best course of action is to refuse to fight. In that regard, I think Ironwolf's comment is right on the money. There is little about 4th edition that appeals to me. That's not because the system is in any sense "broken" or problematic. It just doesn't appeal to me as a player given what I want out of the game. I can state that without saying that the "problem" is located either in myself or in the system. The "problem" is located in the match between the two. I've never had a real problem with the 15 MAD. When I've DMed, I've tried to remind players that they are often under some kind of time constraint that ought to prevent them from regularly resting, or else make resting a risky proposition. If time's not an issue, there's not much you can do on this front, since a small party and a well prepped Rope Trick will take care of most of the wandering monster problems at low levels. That said, this is a role playing game. Players who want to treat it as an exercise in exploiting mechanics can always do so if the emphasis is placed on the mechanics. But if the emphasis is placed on story and character, then it's in the interaction between the player and the GM that problems like the 15 MAD can be overcome. [/QUOTE]
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