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<blockquote data-quote="TheAuldGrump" data-source="post: 5798451" data-attributes="member: 6957"><p>The thing is that I have not liked any of the 'fixes' to game design that people have come up with to solve a problem that I don't have.</p><p></p><p>It feels like people giving cars square wheels to keep them from rolling downhill in San Francisco. I don't live in San Francisco, and think that square wheels are a bad idea, and would still be a bad idea if I <em>did</em> live in San Francisco.</p><p></p><p>The problem for some folks is pacing, as far as I can see it is GMs needing training wheels, then demanding that the game still have those training wheels even if they don't need them.</p><p></p><p>I don't need training wheels.</p><p></p><p>I do not have the 15 MAD, and if players think that going Nova is fun, well, they quickly learn otherwise. So, they conserve their spells, and try to use spells appropriate to the encounter.</p><p></p><p>And I run games pretty much that same way from Pathfinder, to Ars Magica, to Call of Cthulhu - time marches on. If you hole up and lick your wounds then the bad guys will steal a march on you. Failure is an option.</p><p></p><p>In all but one of my games I have never even seen PCs try to Nova - it <em>has not come up!</em> If not for that one game I would believe in it the same way I believe in golf bags of magic weapons, the tooth fairy, and the Easter Bunny.</p><p></p><p>And I handled it that one time by not changing anything. To say that I am not impressed by GMs that do have it as a problem would be pretty accurate. A problem that they inflict on themselves.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 5798451, member: 6957"] The thing is that I have not liked any of the 'fixes' to game design that people have come up with to solve a problem that I don't have. It feels like people giving cars square wheels to keep them from rolling downhill in San Francisco. I don't live in San Francisco, and think that square wheels are a bad idea, and would still be a bad idea if I [i]did[/i] live in San Francisco. The problem for some folks is pacing, as far as I can see it is GMs needing training wheels, then demanding that the game still have those training wheels even if they don't need them. I don't need training wheels. I do not have the 15 MAD, and if players think that going Nova is fun, well, they quickly learn otherwise. So, they conserve their spells, and try to use spells appropriate to the encounter. And I run games pretty much that same way from Pathfinder, to Ars Magica, to Call of Cthulhu - time marches on. If you hole up and lick your wounds then the bad guys will steal a march on you. Failure is an option. In all but one of my games I have never even seen PCs try to Nova - it [i]has not come up![/i] If not for that one game I would believe in it the same way I believe in golf bags of magic weapons, the tooth fairy, and the Easter Bunny. And I handled it that one time by not changing anything. To say that I am not impressed by GMs that do have it as a problem would be pretty accurate. A problem that they inflict on themselves. The Auld Grump [/QUOTE]
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